DayZ
DayZ-Expansion-Hardline-Experimental
Showing 1-10 of 116 entries
< 1  2  3 ... 12 >
Update: 6 Sep @ 7:49am

Update 1.9.39
Added:
  • Chat: Added client setting for max number of messages in chat history (default 50).
  • Chat: Added client settings for chat message outline + shadow.

Changed:
  • BaseBuilding: Don't allow to put toolbox in cargo of clothing if not empty and prevent receiving items while in cargo.
  • Chat: Automatically hide chat while any menu is open.
  • Core: Tidied up client settings menu.
  • Market: If reputation requirements for an item are not fulfilled, show required reputation in market menu instead of price.

Fixed:
  • Chat: Fixed chat toggle keybind not working if HUD is hidden.
  • Market/Hardline: Fixed items with attachments would ignore required reputation for the main item on purchase (server side).
  • Market: Fixed auto-expand if only one category in market menu.
  • Market/Hardline: Fixed inconsistent display of reputation requirements in market menu.
  • Weapons: Fixed display names of sticky M203 grenades.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 May @ 3:38pm

Update 1.9.23
Added:
  • AI: Added looting behavior to AI menu.
  • AI: Added more fine-grained unlimited reload options to AI admin menu.
  • AI: Added ability to directly spawn all factions to AI admin menu.
  • AI: Added damage in/out settings to AI admin menu.
  • AI: Added AI position, health, weapon/ammo, number of threats and current focus information to sitrep (AI menu -> Report).

Changed:
  • AI: Much slower and smoother transition from near detection angle to far angle.
  • AI: Increased near detection angle.
  • AI: Tweaked AI melee to do less blocking/evading when fighting players or other AI.
  • AI: Re-arranged some items in AI menu.
  • Core: Implemented a better fix for vanilla sometimes closing the respawn time dialog prematurely.
  • P2P Market: Turned listing file not existing on removal attempt from error into warning.
  • Spawn Selection: Suppress further calls to select a spawnpoint after the first successful request to spawn was made.
  • Vehicles: Disabled attachments not shown in GUI being able to fall off when ruined.

Fixed:
  • AI: Fixed not taking better melee weapon if looting behavior allows upgrade.
  • AI, Core: Worked around vanilla crash with ProcessDirectDamage (T192088).
  • Hardline: Fixed swapped Market/P2P Market reputation requirement notification parameters.
  • P2P Market: Fixed not removing expired listing if JSON file or entity storage data does not exist.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Mar @ 1:04pm

Update 1.9.16
Added:
  • Missions: Added same workaround we have for the airdrop plane due to vanilla bug T189290 to the airdrop container as well. Note that a fix is still needed for the base game itself, but it should allow you to use airdrops for the time being, and hopefully address sporadic client crashes due to container physics interactions.


Fixed:
  • BaseBuilding: Fixed items being difficult to access inside structures.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 11:26am

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 28 Jan @ 12:55pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders (WIP).
  • All mods: DayZ 1.27 Experimental compatibility.
  • Vehicles: New heli and boat HUDs (early WIP).

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with temp path if within tolerance and not blocked.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 16 Jan @ 6:25am

Update 1.9.13
Added:
  • Map-Assets: Added Sakhal builder items.

Changed:
  • AI: Use vanilla Building::CanDoorBeOpened/CanDoorBeClosed to determine if attempt should be made to interact with door.
  • AI: Choose area avoidance direction based on distance to target.
  • AI: Changed health threshold for fall safety check to prevent loosing too much health when falling.
  • Animations: Removed DriverBreak from helicopter anim graph (fixes right leg moving to braking position when pulling back cyclic).
  • Hardline: Set common rarity color to medium gray.
  • Spawn-Selection: Expired cooldowns are now purged on load & save (reduces data sent to client on respawn).

Fixed:
  • AI: Missing check if area is actually dangerous.
  • AI: Stop moving if blocked by underground bunker entrance.
  • AI: Fixed not moving if unreachable but points found.
  • Core: Fixed EntityStorageModule::IsCurrentEntity not working as intended.
  • Market: Variants selector scroll bar was ignoring mouse pointer.
  • P2P Market, Personal Storage: Fixed menu could not be closed if loading failed.
  • Spawn-Selection: Respawn cooldowns for equal positions under different named spawn locations will now work correctly.
  • Vehicles: Fixed next engine and connect/disconnect tow actions preventing driver door actions on client when sitting in vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 2 Jan @ 7:15am

Update 1.9.12

Changed:
  • AI: Ignore flaregun and non-explosive weapons with low DPS.
  • AI: Improved pathfinding while swimming.
  • AI: Will now be able to avoid all dangerous areas (hot spring, volcanic, geysers, contaminated).
  • AI: Will wait for animation of door to finish before attempting to pass.
  • BaseBuilding: Virtual Storage: Added support for any item that returns true when calling `IsContainer()` or `IsItemTent()`.
  • Map-Assets: Removed bldr_prop_Truck_02_Wheel_Ruined since Truck_02_ruined does not exist in vanilla.

Fixed:
  • AI: Fixed not going into deep water even if swimming enabled.
  • AI: Fixed force recalculate path not working while swimming.
  • AI: Worked around pathfinding not working while in very deep water (any map), or on baked map objects over water (like the ice floes on Sakhal).
  • AI: Fixed not generating clusters for non-overlapping contaminated areas.
  • AI: Fixed not avoiding contaminated area reliably if partially underground or partially floating.
  • AI: Require full NBC gear to stay in contaminated area (previously, one piece of the full suit could be missing and AI would still enter/stay).
  • AI: Fixed remaining issue with stance when waking from uncon.
  • AI: Fixed potential loop issue w/ weapon selection if at last three firearms are involved.
  • AI: Fixed clothing selection issue if clothing item can be used for bandaging.
  • AI: Prevent climb if above max height.
  • AI: Fixed climbing not working while swimming (this alongside the pathfinding fix for Sakhal will allow AI to go to the islands without getting stuck).
  • AI: Worked around physics falling sometimes not working, leading to AI being stuck in falling animation.
  • AI: Fixed OnCommandSwimFinish not being called if swimming gets interrupted by other command.
  • AI: Fixed trader AI with waypoints not starting to move again if the interacting player gets disconnected, killed or goes uncon.
  • AI, BaseBuilding, Vehicles: Changed log messages to consistently quote names.
  • BaseBuilding: Virtual Storage: Fixed "Store" action appearing on unsupported items if they have a global ID, e.g. purchased from P2P market or pulled out of Personal Storage (old).
  • BaseBuilding: Virtual Storage: Fixed having to wait for unopenable containers (e.g. Expansion Gunrack) to be persisted before being able to store their contents again after restoring.
  • Core: Damage System: Fixed explosion damage could override calculated damage for configured explosion targets that are not items.
  • Core: Fixed calculating DPS for weapons w/o reloading mechanism.
  • Core: Fixed model path for ExpansionCircuitBoardBase.
  • Main: Fixed missing dep for milkbottle.
  • Quests: Fixed ExpansionQuestDryBag_ColorBase hiddenSelectionsTextures.
  • Licensed: Fixed texture file extensions on MH6 rvmats.
  • Weapons: Fixed model path for Expansion_Ammo_ArrowBolt (it's pending removal though so should no longer be spawned).

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 22 Oct, 2024 @ 11:59am

Update 1.9.8
Added:
  • AI: Added a few default patrols for Sakhal.
  • Navigation: Translated Sakhal location names to english.

Changed:
  • Hardline: If UseItemRarityOnInventoryIcons and respective client setting is enabled, show a small icon in the top right corner of the respective item instead of changed background color.
  • Missions: Use location classname as filename for generated missions.
  • Missions: Use winter camo airdrop containers for default military airdrops on Sakhal.
  • Navigation: Fixed a few inconsistencies with map handling (UseMapOnMapItem now requires EnableMap as well, only let vanilla handle map shortcut key if EnableMap is disabled, CanOpenMapWithKeyBinding is disabled, or player doesn't have necessary item).

Fixed:
  • AI: Only redirect for root entity, clothing etc are dealt with by hierarchy parent anyway.
  • Core: Avoid NPR if error log called from 3rd party mod before statics initialized.
  • Core: Fixed desync when spawning large market item in hands.
  • Core: Fixed bought P2P market item overriding existing item if different type.
  • Core: Don't show double notification when creating temporary container.
  • Main: Fixed NPR in DTOR of Land_Roadblock_WoodenCrate on server exit when using Sakhal.
  • Main: Fixed Expansion milk for 1.26 liquid changes.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 26 Sep, 2024 @ 2:28pm

Update 1.9.6
Added:
  • Hardline, Quests, P2PMarket: Added required faction, reputation, and completed quest settings to P2P market.

Changed:
  • AI: Use default looting behavior if not set.
  • AI: Include faction name in patrol log.
  • Core: Save item global ID to DB if set.
  • Core: Trivial: EntityStorage: Don't log errors that are recoverable when restoring entities.
  • Market: If max reputation in trader configuration is set to max, only display minimum needed repuation in notifications.

Fixed:
  • AI: Only decrement global patrol count if actually spawned.
  • AI: Fixed name formatting for AI in admin log.
  • AI: Don't override persistent faction if patrol configuration is set to use random faction on fresh spawn.
  • BaseBuilding: Fixed entity storage deletion on item deletion if saved item is in inventory (fixes issues with containers being deleted in P2P market if virtual storage is enabled).
  • Vehicles: Fixed being able to get in Vodnik cargo seats from the sides.
  • Vehicles: Fixed VehicleRequireAllDoors 1 not working for 3rd party mod vehicles.
  • Vehicles: Fixed being able to get in locked vehicles with missing doors if VehicleRequireAllDoors is set to 0 in vehicle settings.
  • Vehicles: Fixed not being able to use the paired key to unlock vehicles with missing doors or until all doors are closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 11 Sep, 2024 @ 6:47am

Update 1.9.4
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki