Arma 3
Insurrection Combined Arms - Altis
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Uppdatering: 3 feb, 2023 @ 19:29

Fix missing civilians in faction optimization update.

Uppdatering: 3 feb, 2023 @ 12:37

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Uppdatering: 17 nov, 2022 @ 12:28

Another fix to work with mods that have faction side as a string instead of a number.

Uppdatering: 17 nov, 2022 @ 10:01

Fix to work with mods that have faction side as a string instead of a number

Uppdatering: 7 okt, 2022 @ 9:18

Fix bug causing a hang during mission generation.

Uppdatering: 16 sep, 2022 @ 9:42

Fixed bug where the destroy cache wasn't spawning.
Fixed bug in code that can cache enemy if needed.

Uppdatering: 23 jun, 2022 @ 8:32

. Feature: Add option to use a main base
Local Base: Vehicles and players respawn at the most recently captured objective (default)
Main Base: All vehicles and players will only spawn at main base. More realistic, but longer travel times.
. Feature: Destroy objective no longer exactly on marker
. Fix: Block arsenal loading (via 'load' button) of items not available in the arsenal
. Fix: Don't allow 'destroy' objective to be killed with a C4 or tank round
. Fix: CSLA vehicles don't appear if set to dlc
. Fix: load button in arsenal with DLCs needed adjusting (GM, WS, Contact, CSLA)

Uppdatering: 5 jun, 2022 @ 20:10

Fix tags

Uppdatering: 5 jun, 2022 @ 20:04