Arma 3
Insurrection Combined Arms - Altis
Viser 31–39 av 39 bidrag
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Oppdatering: 3. feb. 2023 @ 19.29

Fix missing civilians in faction optimization update.

Oppdatering: 3. feb. 2023 @ 12.37

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Oppdatering: 17. nov. 2022 @ 12.28

Another fix to work with mods that have faction side as a string instead of a number.

Oppdatering: 17. nov. 2022 @ 10.01

Fix to work with mods that have faction side as a string instead of a number

Oppdatering: 7. okt. 2022 @ 9.18

Fix bug causing a hang during mission generation.

Oppdatering: 16. sep. 2022 @ 9.42

Fixed bug where the destroy cache wasn't spawning.
Fixed bug in code that can cache enemy if needed.

Oppdatering: 23. juni 2022 @ 8.32

. Feature: Add option to use a main base
Local Base: Vehicles and players respawn at the most recently captured objective (default)
Main Base: All vehicles and players will only spawn at main base. More realistic, but longer travel times.
. Feature: Destroy objective no longer exactly on marker
. Fix: Block arsenal loading (via 'load' button) of items not available in the arsenal
. Fix: Don't allow 'destroy' objective to be killed with a C4 or tank round
. Fix: CSLA vehicles don't appear if set to dlc
. Fix: load button in arsenal with DLCs needed adjusting (GM, WS, Contact, CSLA)

Oppdatering: 5. juni 2022 @ 20.10

Fix tags

Oppdatering: 5. juni 2022 @ 20.04