Left 4 Dead 2
Black Mesa: Fallouts v2.0e
Показані результати 1–10 із 18
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Оновлено: 22 берез. о 0:15

Changes log 2.0e:
Versus mode only: Removed all health charger and extra kits from all maps

Map 2:
Fixed dam ladder janks
Saferoom door/wall now breaks after the scavenge is complete
Map 3:
Added several boxes along the train track

Оновлено: 24 верес. 2024 о 10:05

Minor material fixes

Оновлено: 15 верес. 2024 о 22:56

Changes log 2.0d:
Map 1:
    Fixed a few texture glitches
Map 4:
    Fixed player could get stuck in front of the garage doorFixed ladders in the warehouse doesnt work properly
Map 5:
    Added path for infected to climb onto the bridgeAdjusted lighting and skyboxFixed SI getting stuck on the side of the cliff during finale

Оновлено: 6 верес. 2024 о 22:09

Оновлено: 20 серп. 2024 о 20:12

Map 1:

  • Fixed a few brushes clipping eachother

Map 2:
  • Added clip brushes for gascan in the scavenge area
  • Added a few more physics prop for Tank

Map 4:
  • Convert the SUV to physics prop and add them to more area around the map
  • Several nav fixes for the hold out area

Оновлено: 18 серп. 2024 о 20:29

Changes log 2.0:

Map 1:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door
  • Various nav fixes
  • Fixed SI can attack before the survivor are ready
  • Fixed a few texture glitches

Map 2:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door or inside the warehouse
  • Added a few more infected ladders - mostly for versus mode
  • Added several physics props for Tank
Map 3:
  • Recompiled with HDR lighting
  • Make the train work more consistently
  • Fixed two health charger sharing the same pool in the center platform
Map 4:
  • Recompiled with HDR lighting
  • Added a few more infected ladders across the entire map
  • Reworked the hold out event's arena layout
  • Fixed several texture glitches

Map 5:
  • Recompiled with HDR lighting
  • Reworked several area throughout the map
  • Fixed bot not respawning when died in realism mode
  • Blocked off a few area to prevent cheese/exploits
  • Added a few infected ladders

Оновлено: 17 серп. 2024 о 21:45

Test update

Оновлено: 15 груд. 2022 о 7:43

Map 1:

  • Added more melee weapon/items spawn
  • Add a rescue closets
  • Opened up the tunnel area
  • Fixed shadow angle

Map 2:
  • Fixed bot getting stuck at the red box inside the warehouse
  • Blocked infected spawn in saferoom
  • Added more melee weapon/items spawn

Map 4:
  • Added more melee weapon/items spawn

Map 5:
  • Added more melee weapon/items spawn
  • Fixed shadow angle
  • Added a random 2nd tank spawn

Оновлено: 21 лип. 2022 о 18:45

Map 3:

  • Added more melee weapon spawns
  • Fixed the electric pool not dealing damage to zombies


Map 4:
  • Fixed some door behaving weirdly
  • Fixed a stuck spot behind the garage's fence/gate
  • Extended the transition brush


Map 5:
  • Fixed a few stuck spot for bots

Оновлено: 1 лип. 2022 о 20:16

Various nav mesh patches

Map 1:

  • Added ammo spawn in the underground area
  • Added Magnum spawns


Map 2:
  • Improved lighting
  • Extended saferoom's kill trigger to prevent zombie sticking out of doors


Map 3:
  • Fixed the health charge near the saferoom not working properly


Map 4:
  • Fixed a floating crate near the first jump pad
  • Added a remark entity


Map 5:
  • Fixed a stuck spot near the escape train