Left 4 Dead 2

Left 4 Dead 2

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Black Mesa: Fallouts v2.0e
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
407.042 MB
4 Jun, 2022 @ 8:57pm
22 Mar @ 12:15am
18 Change Notes ( view )

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Black Mesa: Fallouts v2.0e

Description
Welcome back to Black Mesa, this time you'll be joining the L4D1 survivor on their way to find evacuation.
From the last Half-Life campaign port, Undertow, I've made more use of the func_instance entity, which allow me to place group of prop like explosive barrels, health charger and land mine that's more functional with the extra touch of sound and particle effect.
One more improvement is that the horde spam and backtracking has been reduced, but you'll still likely die to some random bsht that I place here and there.
Like the previous campaign, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Average COOP playtime is 45 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: C5A1, C5A2, C5A3, C5A4, C5A5

Map 1: C5A1 - Danger Zone

Traverse from the crash site, through an underground tunnel system to a safe house on the side of the cliff. Watch out for land mines buried within the sand.

Map 2: C5A2 - Low Light

The sky cries out for the victims of the Resonance Cascade. Complete a mini scavenge event and locate the next safe house. Don't let the rainstorm clouds your judgements.

Map 3: C5A3 - Blast Pit

Entering Black Mesa's Power Reactor through a long tunnel, the survivors must now activate the reactor and make their way to the next safe house within the facility.
The train car in the tunnel will start automatically once all players are on it and stop if anyone dropped out. However, it can be start/stop manually with the lever attached to it.

Map 4: C5A4 - Surface Tension

The survivors now move through the war-torn facility with mild alien infestation and get to the garage where an armored vehicle is stored.
Watch out for the alien launch pad, they'll toss you up into the sky and it could be insta-kill if you dont land on some high place. In my play through bots often walk into it and jump to their death (which is hillarious)

Map 5: C5A5 - Fallouts [Gauntlet Finale]
The armored vehicle crashed near the tunnel entrance, word on the street is that the military is about to nuke the facility so they will now be running for the train at the end of this barren wasteland, wading through overwhelming zombie horde and escape before it's too late.
Super deadly proximity mines is placed scarcely in the area, watch out for them.

Credit:

Valve
Crowbar Collective (Texture)
Half-Life Source Update team (Base map and fixed textures)
The Mafia (providing some textures from Black Mesa)
Tom Holkenborg (Fury Road OST)
Kenny Loggins (Danger Zone)

Changes log 2.0e:
Versus mode only: Removed all health charger and extra kits from all maps

Map 2:
    Fixed dam ladder janksSaferoom door/wall now breaks after the scavenge is complete
Map 3:
    Added several boxes along the train track


Changes log 2.0:
Reworked horde music

Map 1:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door
  • Various nav fixes
  • Fixed SI can attack before the survivor are ready
  • Added a few more infected ladders - mostly for versus mode
  • Fixed a few texture glitches

Map 2:
  • Recompiled with HDR lighting
  • Added a trigger so that Tank dont get stuck behind locked door or inside the warehouse
  • Added a few more infected ladders - mostly for versus mode
  • Added several physics props for Tank
Map 3:
  • Recompiled with HDR lighting
  • Make the train work more consistently
  • Fixed two health charger sharing the same pool in the center platform
Map 4:
  • Recompiled with HDR lighting
  • Added a few more infected ladders across the entire map
  • Reworked the hold out event's arena layout
  • Fixed several texture glitches

Map 5:
  • Recompiled with HDR lighting
  • Reworked several area throughout the map
  • Fixed bot not respawning when died in realism mode
  • Blocked off a few area to prevent cheese/exploits
  • Added a few more infected ladders across the entire map

Popular Discussions View All (2)
3
2 Aug @ 9:45pm
Bug reports here
7ᴇᴍᴘᴇsᴛᴲ
2
12 Apr, 2023 @ 4:41am
Black Mesa: Fallouts - Review by Endless
« E N D L E S S »
266 Comments
Thugnificent 27 Aug @ 11:35pm 
fuckin terrible map
Professional Testicle Tickler 25 Aug @ 11:41am 
boom boom boom get exploded get exploded
7ᴇᴍᴘᴇsᴛᴲ  [author] 22 Aug @ 7:42pm 
Get exploded
God Damn 18 Aug @ 9:47am 
Bro your map design for ai is shit, the bot survivor literally keep fucking hitting the barrel and literally causes my death 3 times, and there all on map 3, it dumb
5/10 Campaign Design
-10/10 for bot to detect what they should do
-10/10 not recommended for single player
Interstellar_Dragonet 16 Aug @ 11:00pm 
Anyone having issues with getting into the pipes on map-4? I had to skip it because Bill couldn't slot himself in to find that 2nd blue keycard. (That is.. Unless I looked at the wrong spot)
samsungvsapple 4 Aug @ 6:49am 
@7EMPEST. Good job on the custom map. Very nostalgic when looking back on HL1.
Henrietta 14 Jul @ 12:08pm 
evil ass barrels
旋转泡泡 11 Jul @ 11:40am 
8/10
Mark 1 Jul @ 3:29pm 
Bad design, special infected spam.
夜逢时雨 6 Jun @ 8:25am 
做的一坨,户口本单人一页的玩意.