Rivals of Aether

Rivals of Aether

Maractus
Showing 31-40 of 41 entries
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Update: 19 Jun, 2022 @ 5:07pm

v1.18 [Gimmick rework]

Gimmick:
Removed KB buff on NICE and OK [Instead it's on Rune J now]
Dashing at the right time grants you a slight speed boost
instrument move on NICE or OK will get slight endlag reduction
instrument moves only get beats on NICE
Wavedashes on NICE and OK will go slighlty further
Non-instrument moves if you have 4 beats or above will grant slighty quicker moves
Beats get resetted on death now
Beats should be said on the hud now
Weak moves don't get effected by the beats (under 6 KB on hit)

Nspecial:
KBS 1.05 -> 1.15
The opponent's KBA should now affect the knockback a little
Fair:
Weak angle 30 -> 35
Weak KBS 0.5 -> 0.4

Uair:
Sweet BKB 9 -> 7
Sweet KBS 0.6 -> 0.7
Weak BKB 7 -> 6

Fstrong:
Damage 7 -> 9

Dstrong:
Damage 7,6 -> 8,6

Ustrong:
OK (8,1)
Nice (9,1.1)+
[This only applies to the explosion on OK and NICE]
Fire hit damage 6 -> 3

Fstrong:
applied the instrument rule to this
Endlag 15 -> 16
Start up 10 -> 11

Nair:
Start up 7 -> 8

Bair:
Damage 5,3 -> 6,3

Uspecial:
On NICE or OK he will get a boost to his vspeed

Jab:
Endlag 8 -> 9

Update: 12 Jun, 2022 @ 5:55am

v1.17

Fspecial:
On parry it should destory itself now

Update: 12 Jun, 2022 @ 5:48am

v1.16

Dspecial:
Respited the spikes
Slightly increased the range of the hitbox

Fspecial:
Angle 56 -> 60
Increased Hitpause
Endlag 15 -> 11
If hit on NICE or OK he will get extra time to act up
Has parry stun now

Bair:
Endlag 12 -> 10

Fair:
NICE angle 45 -> 361
NICE Kbs 0.7 -> 0.75
OK Kbs 0.6 -> 0.65

Update: 4 Jun, 2022 @ 12:34pm

v1.15

Minor error fixed

Update: 4 Jun, 2022 @ 12:33pm

v1.14

Ustrong:
Has parry stun now

Nspecial: (Normal,OK,NICE)
BKB 8.5,9 -> 9,9,9.25
KBS 1, 1.1, 1.4 -> 1.1, 1.25, 1.4

Update: 1 Jun, 2022 @ 11:26am

v1.13

Snare doesn't play on by default now
Fixed dumb logic for slight knockback in got_hit

Update: 30 May, 2022 @ 7:01am

v1.12

Gimmick:
If he gets hit on a NICE or OK he will take slightly more damage and knockback
On parry on NICE or OK will now play a SFX

init:
Hitstun Gravity 0.5 -> 0.48
Air Friction 0.04 -> 0.03

Ustrong:
Lifetime 70 -> 50
They go higher but fall faster
Fixed final base kb
BKB 8.5,6.8 -> 8.5,6.5

Dspecial:
Added a Hud indicator for when you are able to use the spikes
NICE and OK spikes go into slightly different places now
Cooldown 120 -> 150

Update: 27 May, 2022 @ 2:38am

v1.11

Ustrong:
Removed Hit lockout
* It was due to the being very not consistent on NICE or OK
BKB 8.5,7.5 -> 8.5,6.8

Dspecial:
If spikes are shot out on NICE it will do 3 damage instead of 2

Nspecial:
Ground NICE KBS 1.3 -> 1.4
OK KBS 0.98 -> 1.1
Hitstun 1.05 -> 1
* Will now do slightly different KB based on the opponent's KBA

Dair:
Nice Sweetspot KBS 0.85 -> 1
Nice Weakhit BKB 6.5,4 -> 7.5,4


* Snare sound should stop playing when the he is at 0 stocks

Update: 26 May, 2022 @ 8:20am

v1.02

Fixed bug that the snare sounds turn off itself when the match starts

Update: 26 May, 2022 @ 7:50am

v1.01

+ Added text, so people can know how to stop the bg sfx