Killing Floor 2
Zed Spawner
กำลังแสดง 1-10 จาก 13 รายการ
< 1  2 >
อัปเดต: 8 มี.ค. 2024 @ 12: 56pm
โดย GenZmeY

v1.4.1
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.4.1

Changes:
- improved compatibility with StartWave and CD chokepoints;
- added a short alias for the mutator: ZedSpawner.Mut (ZedSpawner.ZedSpawnerMut is still available for use).

อัปเดต: 15 ต.ค. 2022 @ 7: 32pm

v1.4.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.4.0

Changes:
- add preload content options to config.

อัปเดต: 13 ต.ค. 2022 @ 1: 14pm

Rebuild

อัปเดต: 12 ก.ย. 2022 @ 7: 07pm

v1.3.2
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.2

Changes:
- fix destroy player repinfo.
- update build tools.

อัปเดต: 29 ส.ค. 2022 @ 10: 41pm

v1.3.1
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.1

Changes:
- update code arch a little.

อัปเดต: 13 ก.ค. 2022 @ 8: 22am

v1.3.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.0

Changes:
- feature: "bSmoothSpawn" (one zed spawn per second);
- refactoring.

อัปเดต: 13 มิ.ย. 2022 @ 7: 10am

v1.2.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.2.0

Changes:
- now the type of unit affects the choice of spawn location;
- bSpawnAtPlayerStart removed from spawn list;
- SpawnAtPlayerStart can be set separately for specified maps or zed classes;
- optimized spawn list loading;
- added handling of the situation when the player leaves the game before preloadcontent synchronization ends;
- fixed calculation of the number of zeds in some cases.

อัปเดต: 6 มิ.ย. 2022 @ 12: 55am

v1.1.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.1.0

Changes:
- add spawner tickrate setting.

อัปเดต: 4 มิ.ย. 2022 @ 6: 11pm

v1.0.4
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.0.4

Changes:
- fixed possible division by zero when rounding pawn total and limit variables.

อัปเดต: 31 พ.ค. 2022 @ 9: 42pm

v1.0.3
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.0.3

Changes:
- fixed spawn when all spawn volumes are busy;
- refactoring (removed obsolete code, improved readability);
- improved logging.