Killing Floor 2

Killing Floor 2

Zed Spawner
13件中 1-10 を表示
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更新:2024年3月8日 @ 12時56分
更新者:GenZmeY

v1.4.1
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.4.1

Changes:
- improved compatibility with StartWave and CD chokepoints;
- added a short alias for the mutator: ZedSpawner.Mut (ZedSpawner.ZedSpawnerMut is still available for use).

更新:2022年10月15日 @ 19時32分

v1.4.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.4.0

Changes:
- add preload content options to config.

更新:2022年10月13日 @ 13時14分

Rebuild

更新:2022年9月12日 @ 19時07分

v1.3.2
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.2

Changes:
- fix destroy player repinfo.
- update build tools.

更新:2022年8月29日 @ 22時41分

v1.3.1
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.1

Changes:
- update code arch a little.

更新:2022年7月13日 @ 8時22分

v1.3.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.3.0

Changes:
- feature: "bSmoothSpawn" (one zed spawn per second);
- refactoring.

更新:2022年6月13日 @ 7時10分

v1.2.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.2.0

Changes:
- now the type of unit affects the choice of spawn location;
- bSpawnAtPlayerStart removed from spawn list;
- SpawnAtPlayerStart can be set separately for specified maps or zed classes;
- optimized spawn list loading;
- added handling of the situation when the player leaves the game before preloadcontent synchronization ends;
- fixed calculation of the number of zeds in some cases.

更新:2022年6月6日 @ 0時55分

v1.1.0
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.1.0

Changes:
- add spawner tickrate setting.

更新:2022年6月4日 @ 18時11分

v1.0.4
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.0.4

Changes:
- fixed possible division by zero when rounding pawn total and limit variables.

更新:2022年5月31日 @ 21時42分

v1.0.3
Release:
https://github.com/GenZmeY/KF2-ZedSpawner/releases/tag/v1.0.3

Changes:
- fixed spawn when all spawn volumes are busy;
- refactoring (removed obsolete code, improved readability);
- improved logging.