Europa Universalis IV

Europa Universalis IV

Anbennar - Cannorian Monuments
Showing 71-80 of 100 entries
< 1 ... 6  7  8  9  10 >
Update: 1 Aug, 2022 @ 1:56pm

Made it so Fjord Trolls can use monuments in Gerudia.

Update: 27 Jul, 2022 @ 8:38pm

the single } the blew up the world

gone...

Update: 24 Jul, 2022 @ 9:24pm

Made it so all dwarves can use escanni monuments. Easier than picking out various dwarven subcultures.

Update: 23 Jul, 2022 @ 1:34am

Iron and stone dwarves can now use the monuments in Escann.

Update: 22 Jul, 2022 @ 10:20pm

A number of small changes have been made to some monuments. Nothing major has changed, but in general, 1) global modifiers that I felt were too strong have been slightly reduced, 2) Some province modifiers have been increased, since some were weaker than buildings one could build, and 3) most generals and admirals that are created from a monument have recieved slight buffs to their pips, since they are not permanent but can help strengthen a nation's military for a short period while the general is alive. Also fixed some mild inconsistencies with effect tiers.

Also added an event to the temple of Ryala. Mostly just as an experiment to see if I can get events to work nicely with monuments.

Update: 9 Jul, 2022 @ 5:39pm

Added delta gnomes as a culture that can use some of the monuments in North Sarhal. Until today I did not know delta gnomes even existed.

Update: 4 Jul, 2022 @ 12:34am

Added static artifice capacity to a few monuments where it was appropriate, notably in the Kobold Trapsmith Guild in the Dragonheights and the Hammerhome Artificer's Guild in Inner Castanor.

Update: 25 Jun, 2022 @ 5:41pm

Sorry for three updates in a day. Added a more interesting effect for the Escanni Academy of War when upgrading to T3.

Update: 25 Jun, 2022 @ 4:27pm

Edited thumbnail AGAIN to be more readable. No gameplay impact.

Update: 25 Jun, 2022 @ 4:25pm

Edited thumbnail to be more readable. No gameplay impact.