Cities: Skylines

Cities: Skylines

Transfer Manager CE [TEST] v3.1.10
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Mis à jour le : 5 avr. à 16h09

Version 2.5.29
  • Enhancement: Added support for the Firewatch tower, and tower now calls all fire helicopters when forest fire is getting out of hand (>10 trees burning).
  • Enhancement: Transfer Restrictions - Allow industry main building to limit Mail.
  • Enhancement: Building Panel > Status - Highlight full cash buildings in orange.
  • Enhancement: Building Panel > Status - Highlight high crime buildings in orange.
  • Design change: Transfer Restrictions > Distance - Use min of incoming and outgoing distances rather than active.
  • Bug fix: Status > Mail - AirportEntranceAI needs some more complicated code.

Mis à jour le : 1 avr. à 18h44

Version 2.5.28
  • Enhancement: Selection Tool - Highlight buildings vehicles, pink for own, green for guest.
  • Enhancement: Building Panel > Vehicle tab - Sort vehicles by distance.
  • Enhancement: Building Panel > Transfer Tab - Expanded match tool tip.
  • Enhancement: Building Panel > Status - Live tool tip.
  • Enhancement: Highlight Issues - Highlight building with 100% mail orange.
  • Design change: Building Panel > Vehicle tab - Always show distance from current building.
  • Design change: Building Panel > Status - Garbage, show buffer value in tool tip.
  • Design change: Building Panel > Status - Sort by distance.
  • Design change: Transfer Manager - Remove vanilla Worker* offer tweaks now we have the "Employ Over-educated Workers" option.
    - Now turning this option OFF will result in vanilla Worker* behavior.
  • Bug fix: Building Panel > Status > Mail - a few special region buildings are hard coded to 2000.

Mis à jour le : 29 mars à 4h14

Version 2.5.27
  • Enhancement: Status - Improved Mail display.
  • Performance: Status - Just count vehicles unless tab is active/selected.
  • Bug fix: Ensure the sick timer is cleared from non-residential buildings when reverting to vanilla sick handler.

Mis à jour le : 27 mars à 6h05

Version 2.5.26
  • Enhancement: Added support for industries remastered buildings.
  • Enhancement: Building Settings - Improved restriction reason tool tip on settings tab.

Mis à jour le : 25 mars à 2h25

Version 2.5.25
  • Update for Cities Skylines version 1.19.2-f3
  • Enhancement: Status - Make garbage a percent and make item orange if buffer > 8000.
  • Enhancement: Status - Improved support for parks.
  • Enhancement: Status - Offices, added business support.
  • Enhancement: Status - Added support for hotels.
  • Enhancement: Status - Display number of shoppers for commercial buildings.
  • Enhancement: Status - Added support for Eldercare and Childcare.
  • Design change: Sick Generator - Randomly vary how sick the cim is between 10 and 50.

Mis à jour le : 19 mars à 5h02

Version 2.5.24
  • Design change: Status - Color over educated work places orange.
  • Bug fix: Sick - Remember to reset sick counter once building is punished for timer running out.

Mis à jour le : 18 mars à 19h11

Version 2.5.23
    Bug fix: Overeducated Workers - Fix a bug with job offers not offering available jobs correctly.

Mis à jour le : 18 mars à 15h37

Version 2.5.22
  • Design change: Over Educated Workers - Offer jobs at higher level as well.
  • Enhancement: Status - Show Worker* counts.
  • Enhancement: Transfer Manager - Improved logging for Worker* matches.
  • Bug fix: Status show correct transfer reason for Sick, Sick2 and show citizen name/id.
  • Bug fix: Status - Medical depot doesn't hold sick cims.

Mis à jour le : 17 mars à 3h05

Version 2.5.21
  • Enhancement: Sick - New sick handler that runs health timer on non-residential buildings, vanilla is now default behavior.
  • Enhancement: Status - Show citizen name in tooltip.
  • Design change: Settings - Set default match mode to PathDistance.
  • Design change: Sick - Reverted P:2 clamp change.
  • Design change: Sick - Highlight high priority with orange to match the tool tip.
  • Design change: Sick2 - Changed to IncomingFirst from OutgoingFirst.

Mis à jour le : 12 mars à 16h27

Version 2.5.20
  • Design change: Sick now die when timer runs out rather than move away from their house, when "Override Sick Handler" option is ON.
  • Enhancement: Sick Citizen Generator - Added slider setting to randomly make people sick to increase activity at hospitals.
  • Enhancement: Improved Sick calls to only call for ambulances when one not on the way for that sick citizen.
  • Enhancement: Improved transfer manager match logging for Sick, ElderCare and ChildCare.
  • Enhancement: Added Cash to distance restrictions.
  • Enhancement: Building Panel - Don't display global restriction circle if overridden by local setting.
  • Design change: Sick - Clamp min priority to 2 for closer matching.
  • Bug fix: Status tab - Sort lists before adding.