Cities: Skylines

Cities: Skylines

Transfer Manager CE [TEST] v3.1.12
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Update: 24 Sep @ 9:00pm

Version 3.1.12
  • Recompiled against Cities Skylines version 1.20.1-f1
  • Enhancement: Added option to enable / disable cargo warehouse matching improvements.
  • Bug fix: Allow controlling import for unique factories due to Crops.

Update: 21 Jul @ 6:27pm

Version 3.1.10
  • Bug fix: Fixed vanilla warehouse patch not correctly removing Empty mode 20% capacity limit.

Update: 19 Jul @ 2:49pm

Version 3.1.9
  • Enhancement: Building Panel - Clicking same building will cycle through sub buildings.
  • Bug fix: Path Distance - Increased heuristic max candidate positions to 256.
  • Bug fix: Path Distance - If PathFailed flagged building has parent building try to get node for that instead.
  • Bug fix: Path Distance Panel - Fixed building clear button.

Update: 6 Jul @ 5:45pm

Version 3.1.8
  • Enhancements: Building Panel - Split stops out to separate tab to reduce need to scroll.
  • Enhancement: Stops tab - Intercity lines - allow toggling between nodes with multiple clicks.
  • Enhancement: Settings tab - Added light colored panel behind outside connection settings.
  • Enhancement: Capacity tab - Added light backing panel to match settings panel.
  • Enhancement: Transfer Manager Logging - Added Age to the log file for eldercare, childcare.
  • Design change: Intercity Bus Patch - Improved transpiler patch to fail more gracefully if vanilla code ever changes
  • Bug fix: Check for RoadAccessFailed before calling CheckRoadAccess.
  • Bug fix: Path Distance - Check for RoadAccessFailed before trying to access segment.
  • Bug fix: Path Distance Panel - Use correct algorithm type for initial nodes and display initial node for each building.
  • Bug fix: Status - Eldercare and Childcare now appear in outgoing not incoming section

Update: 30 Jun @ 7:21pm

Version 3.1.7
  • Enhancement: Status - Improved display of Intercity lines.
  • Design change: Transfer Restrictions - Split logging of import restrictions into 3 different reasons to make it easier to see which one stopped the transfer.
  • Bug fix: Fixed vanilla function TransportStationAI.CreateConnectionLines so it doesn't create 2 sets of bus lines.
  • Bug fix: Vehicle AI: Garbage AI - Added check for Garbage Problem as well.

Update: 26 Jun @ 7:05pm

Version 3.1.6
  • Bug fix: Building Panel - Save and restore last active tab when closing / re-opening panel.

Update: 25 Jun @ 2:37am

Version 3.1.5
  • Design change: Tweaked inter-warehouse transfer rules for Empty -> Balanced -> Fill transfers.
  • Bug fix: Patched vanilla function CargoTruckAI.FindCargoStation as it often doesn't find the nearest cargo station.
  • Bug fix: Building Panel - Fixed building clear button not working.

Update: 24 Jun @ 5:04am

Version 3.1.4
  • Bug fix: Improved fix for trains going to close by cargo stations instead. (Unspawn location bug)

Update: 23 Jun @ 8:46pm

Version 3.1.3
  • Bug fix: Fixed a vanilla bug with cargo warehouses where trains would go to a nearby cargo station instead of using the train line in the cargo warehouse.

Update: 22 Jun @ 11:11pm

Version 3.1.2
  • Enhancement: Transfer Restrictions - Added separate settings for cargo warehouse train and road connections. Click cargo warehouse to toggle between buildings.
  • Enhancement: Selection tool - allow selecting cargo warehouse train building for building restrictions.
  • Design change: Added transport type to the name when not Road.
  • Design change: Settings - Disable "Improved Warehouse Matching" option when "Smart Inter-Warehouse Matching" is OFF.
  • Bug fix: Transfer Restrictions - Use CustomTransferOffer.GetWarehouseMode() function always to ensure we get correct mode.