Total War: WARHAMMER III

Total War: WARHAMMER III

Cho's Basic Traits Rebalanced
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Actualización: 21 SEP 2022 a las 8:20

Adjustments to Kislev specific traits:

- Several Kislev traits recieved new effects to make them both more useful and thematic


Adjustments to Corruption spreading/reduction traits:

- Standardized Corruption effects to be either +3 or -3


Minor tweaks to following traits:

- Brettonia: Virtue of the Ideal, "Health"-bonus increased from +3% to +4%

- Cathay: Martial Artist, "Melee Defence"-bonus increased to +5 "Melee Attack"-bonus increased to +4, "Health"-bonus increased to +5%

- Nurgle: Scabrous, "Missile Resistance"-bonus increased from +15% to +20%, "Armour"-bonus increased from +12 to +15

- Ogre Kingdoms: Maw Preacher, "Leadership Aura size"-bonus increased from +10% to +20%

- Warriors of Chaos: Infernal Domminance, "Weapon Strenght"-bonus increased from +3% to +4%


Fixes to various incorrect effects scopes

Fixes to tooltip scope text for some traits

Actualización: 13 SEP 2022 a las 6:59

Updated to include Vampire Coast specific traits.

- The Shipbuilding Admirals that are unlocked from Infamy in the tech recieved adjustments to improve their traits and they are now much closer to eachother in overall strength.
However these changes are not reflected in the tech screen tooltips where you unlock them.
The tooltips effects are manually written in the .loc fil for technology effects instead of being pulled from data tables.
To avoid potential compatibility issues I have left the tooltips as is for now.

Actualización: 13 SEP 2022 a las 1:06

Updated to include Tomb King specific traits

- Dynasty Lord traits recieved minor adjustments to improve some effects, however these are not reflected in the tech screen tooltips where you unlock them.
The tooltips effects are manually written in the .loc fil for technology effects instead of being pulled from data tables.
To avoid potential compatibility issues I have left the tooltips as is for now.

Actualización: 12 SEP 2022 a las 14:10

Updated to include High Elf specific traits.

- Several 40/60 cost Influence traits had adjustments to become slightly stronger.

- Several 10/15 cost Influence traits had adjustments to become slightly stronger.

- 0 cost Influence traits unchanged.

- Fixes to some inaccurate effect scopes from on High Elf traits in the vanilla data tables.

Actualización: 9 SEP 2022 a las 3:17

Further adjustments and fixes to overall traits.

- Minor adjustments and additional effects to traits that needed it.

- Effect scope fixes and cleanup.

Actualización: 9 SEP 2022 a las 1:11

Update to include Dark Elf traits.

- Adjustments to various traits that didn't feel on par.
Most traits that increased character's personal stats have been slightly buffed, such as increased Weapon Strenght, AP and Charge bonus values.

Actualización: 6 SEP 2022 a las 13:02

Update to include Lizardmen traits.

- Minor adjustments to Vampire Count specific traits.

- Minor adjustments to generic crossfaction traits.

Actualización: 5 SEP 2022 a las 16:17

Update to include Skaven specific traits.

Actualización: 3 SEP 2022 a las 20:17

- Further readjustments of several Norsca traits.

- Minor tweaks to some crossfaction traits.

- Minor bugfix for wrong effect scopes.

Actualización: 3 SEP 2022 a las 17:22

Updated to include Brettonia and Norsca specific traits.

- Minor adjustments and effect scope fixes to generic crossfation traits.

- Minor adjustments and effect scope fixes to Empire and Warriors of Chaos traits.

- Fixed a bug with a Ogre specific trait that granted the same effect twice.