XCOM 2
[WOTC] Warframe Arsenal Ghost Templates
Showing 1-10 of 14 entries
< 1  2 >
Update: 28 Sep @ 9:43pm
by Max

-- Just now realized i left the Nikana completely un-usable after i removed it's code file, as i never added it back to the Template Master config files instead. Oops. Fixed, finally.

The Nikana was specifically handled by a lone Unreal Script file and not Template Master for the sole reason that i didn't know how to add the Sheath via TM.

At some point, i removed that Unreal Script file after i figured out how to do sheaths in TM, but then forgot to add the Nikana to the TM configs, thus rendering it totally un-usable unless you set up your own config for it.

You might be looking at these change notes and wondering when i did that.

I never wrote it down. ¯\_(ツ)_/¯

Update: 18 Aug, 2024 @ 6:17am
by Max

-- Better adjusted volume levels for all SFX. Should be more-or-less on par with the vanilla weapons, if they weren't already.

-- Louder gun shot reverb (mostly as a consequence of how i edited the SFX in audacity, but they do actually sound better because of this, makes them sound more powerful)

Update: 5 May, 2023 @ 3:11pm

  • Removed the XComGame.ini file, as it wasn't necessary.

Update: 21 Jun, 2022 @ 7:55am

  • Some minor texture and sound optimization

Update: 20 Jun, 2022 @ 8:26pm

  • Better adjusted textures and materials across the board
  • Toned down and tweaked the Opticor's particle FX a bit

Update: 24 May, 2022 @ 9:55pm

  • Added some snazzy new FX for the Nikana and Galatine when swung

Update: 22 May, 2022 @ 12:03pm

  • Adjusted the Nikana's coding to give it it's sheath
  • Removed the Galatine's tint mask

Update: 19 May, 2022 @ 4:49pm

  • Fixed a missing " in the TemplateEditor.ini file

Update: 17 May, 2022 @ 6:48am

  • Toned down the brightness/shininess on the Primes and other metallic weapons

Update: 15 May, 2022 @ 3:51pm

ADDED SHIELD:

  • Elite Lancer Shield