Space Engineers

Space Engineers

Stealth Drive (Cloaking)
1–10/39 bejegyzés mutatása
< 1  2  3  4 >
Frissítés: 2024. febr. 19. @ 18:04

Fix heatsinks damaging characters outside the damage area

Frissítés: 2024. febr. 17. @ 17:43

Fix a crash when drive or heatsink is closed

Frissítés: 2023. szept. 11. @ 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Frissítés: 2023. márc. 29. @ 15:23

Frissítés: 2023. márc. 17. @ 23:32

Frissítés: 2023. márc. 16. @ 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Frissítés: 2023. jan. 23. @ 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Frissítés: 2022. dec. 31. @ 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Frissítés: 2022. dec. 31. @ 16:01

Fixed heat sink DoDamage setting not being respected.

Frissítés: 2022. dec. 17. @ 20:11

null check