Barotrauma
Jerryfication
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Mis à jour le : 24 oct. à 16h17

- Modified and overriden enngineers, mechanics, and assistants with better skills for better revolutions in Jerry City.
- Also made changes to engineers and mechanics subclasses, so both jobs specialize in what most people would expect them to (or so they SAY).

Mis à jour le : 24 oct. à 15h02

- Modified Deathsquad members to have less assault rifle magazines and added a shotgun as a secondary as well as several grenades.

Assault Rifles were already pretty strong and having more than a stack of assault rifle magazines is pretty overpowered.

Mis à jour le : 21 aout à 13h38

- Added special new ambient item to horrify people with

Mis à jour le : 21 aout à 1h46

- Implemented Milktov (thank you Squall for this new item)
- Edit: Accidentally posted the same update twice because Barotrauma got stuck in a loop with the Workshop upload.

Mis à jour le : 21 aout à 1h44

- Added Milktovs (thank you Squall).

Mis à jour le : 14 mai à 20h54

- Made a potentially small mistake with some of the Jerryman gear. Shouldn't appear in any cabinets or storage by default.

Mis à jour le : 14 mai à 14h12

- Added several basic rock structure decorations

Mis à jour le : 11 mai à 13h24

- Reworked and modified the Back-up Security Officer Job. Renamed the job name to "JWAT Grunt" and added new job "JWAT Leader". Implemented Armored Jerry Respirator, JWAT Personal Bodyarmor, and a Cool-looking Cape.
- Implemented the Revolver Shotgun, Jerrystriker, and Embark Blade.
- Fixed Jerrysoda stunlocking people, now people should be stunned at a set interval.

Mis à jour le : 11 mars à 21h52

- Modified an override for flashlights, to increase their range and exhibit a tinted color.

Mis à jour le : 4 janv. à 12h43

- Modified the Jerroids final effect to ensure explosions occur without being too much on performance.