Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Close Quarter Reworked
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Update: 18 Mar, 2023 @ 5:36pm

for mission file default in close quarter 18.
readjusted again spawning waypoints for both sides.
for the german ai soldiers spawn I have set them to enabled via ai_move in ai properties.

Update: 18 Mar, 2023 @ 4:45pm

for new mission file default in close quarter 18.
readjusted again ai spawning waypoints for both sides
also an actor_state was missing from one of the ally waypoints.

Update: 18 Mar, 2023 @ 4:33pm

updates are ongoing.

Update: 18 Mar, 2023 @ 4:23pm

for new mission file default in close quarter 18.
readjusted ai spawning waypoints for both sides.

Update: 18 Mar, 2023 @ 3:22pm

for new mission file default in close quarter 18.
fixed sniper trigger in russian reinforcements.
some fixes and new additions to map build.
floating models on virtual surface representing vegetation may be seen. on next update these will be adjusted although, as part of tidy up process for all map builds this is also included to so all floating models will be fixed over slow time.
updates will always continue.

Update: 18 Mar, 2023 @ 2:07pm

added to new mission file default in close quarter 18.
extended map for the russians side.
updates are ongoing

Update: 16 Mar, 2023 @ 11:11pm

tweaked mod.info file.
when using the default mission file you may notice the ai germans on each spawn well, some of them will group up through its journey along the waypoints it picks at random and then when its got midway through them it will then stop and stay put and they soon forming bunches and remaining still set to disabled via ai_move in properties.
you'll see the ai germans they not reacting at all to ally seen and gunfire they just stood there like they stood at a busstop.
but for the most part a lot of ai germans spawning in will still switch to enable once they meeting the ends of the waypoiints where the actor_state modules are placed.
this will be fixed soon while also I will soon be adding to the default mission file the remount and germount scripts which now I have decided to call them mounting scripts and each script owning its own personal tag. so for the mounting script there is the germount tag for axis and remount tag for allies. the trigger name being mounts or mounting scripts.

updated: 18th march 2023. 10:02am.
a crucial tip when micromanaging a bunch of highlighted ai soldiers using the infantry_spread option is when the ai begin to then scatter then pressing the keypad (K) will then allow the micromanaged ai soldiers to then become unhighlighted and this in-turn can grant the now ai soldiers to not become bunched up for whatever reasons.
Also before pressing (K) and as the ai soldiers scatter (after executing infantry spread) then hovering down to right corner of play screen where the movement mode is seen amongst other game play modes like firing and change stance mode etc.
the movement mode is used for move at will and hold position but after clicking on movement mode a hand icon will appear this signifying the movement mode now set to a hold position.
so then pressing a further (K) and now the scattering ai soldiers upon reaching the infantry spread positions will then remain at a hold position. although, I have saw a lot of times in-game how the ai will then switch back to move at will.
it is the ai intelligence deciding for itself (depending on scenario) and it can bug a little. so like a heavy machine gunner used as part of the micromanagement - infantry spread and they getting to its position well, that is when it can bug the in-game imagination as it is the human player wanting the heavy machine gunner stay at a hold position only instead the ai heavy machine gunner it deciding for itself (upon reaching infantry spread position) to then switch back to a move at will.

Update: 16 Mar, 2023 @ 10:52pm

updates are ongoing.

Update: 16 Mar, 2023 @ 9:16pm

tweaked mission file default in close quarter 18.
updates are ongoing.

Update: 16 Mar, 2023 @ 8:06pm

added new mission file called default which is found in close quarter 18.
this mission file is still in its early build stages but over slow time all map builds will have the default mission files included.
the default mission file was put together using the base game gates of hell's new update introducing a whole new realistic sound overhaul for the gun firing sounds. the only mods needed when using the default mission file are contact mod - goh and mow2 mod and close quarter map bundle. I have created this file primarily using the default settings belonging to the base game so then there can be no conflicts when loading the default mission file. this of course, may be different for yourself depending on what mods you have activated so I must warn not to use other sound mods as you may get a crash errror.
in close quarter 18 for the default mission file the allies this time are the russians.

some map builds added to. tweaks and fixes for all remount and germount tags and have been double checked. this is ongoing.
(apart from close quarter 10) all ai_move set to disabled via ai properties and advanced_ratio and retreat_ratio's and veterancy also via ai properties have been double checked. actor_state using the same parameters double checked to.
ai behaviour for health and stamina mainly for the axis have been changed. this is still in experimental phase but I feel satisfied with how they not looking like they are bullet sponging anymore.