XCOM 2
A Requiem For Man: Gameplay Mutators
Showing 11-20 of 193 entries
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Update: 16 Aug @ 8:33pm

Fixed sectoid stun launchers not properly visualizing

Update: 16 Aug @ 5:49pm

Expanding on TPY/Beyond Legendary features

Update: 16 Aug @ 1:32am

new beyond legendary features

Update: 14 Aug @ 12:16pm

Updated some kismet handling

Update: 14 Aug @ 10:10am

Bugfixed/Reworked the Adamite Lodestone.

Update: 13 Aug @ 11:56am

Big beyond legendary feature update

Update: 12 Aug @ 12:25pm

Skinwalkers can no longer pretend to be XCOM robots

Update: 12 Aug @ 1:33am

Assorted tweaks and some code improvements

Update: 11 Aug @ 12:34pm

some dejankery

Update: 9 Aug @ 4:35pm

Handled an edge case exception that could result in incredibly weird jank