Hearts of Iron IV

Hearts of Iron IV

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Update: 20 Jul, 2023 @ 6:48pm

~ Updated to Version 0.7: A Hint of Everything and Nothing ~
- Fleshed out content for the Communist and Democratic branches of the Japanese focus tree.
- Added a focus tree and minor content for the Central American minors.
- Added two new wargoal types: 'Pre-emptive Intervention' and 'Dismantle Empire'
- 'Pre-emptive Intervention' wargoals can be justified by Democratic countries on countries which have generated tension, and act as far more effective 'Topple Government' wargoals but have extra cost for taking states.
- 'Dismantle Empire' wargoals can be justified by Communist countries on countries which control non-core states, and provide very cheap costs for puppeting but have extra cost for taking states.
- Changed the Resistance Target and Compliance Growth modifiers on claimed states to -15% and 25% respectively.
- Doubled the amount of warscore contributed by provinces with VPs.
- Raised the minimum and maximum thresholds for Political Power to -9999 and 9999 respectively.
- Rebranded the 'Underdog Boost' gamerule to be an AI-nerfing gamerule.
- Soviet Union: Added and tweaked some focuses to the Fascist branch regarding foreign policy.
- Japan: By default, the Japanese AI is now equally likely to go Democratic, Fascist, or Communist, but less likely to go Absolutist.
- Manchukuo: Upon completing the focus "National Cooperation Government," if East Hebei exists, is AI, and has not formed the Provisional Government, you will annex them.
- Germany: "The Fate of the Officers" now actually purges your officers instead of just giving political power.
- Germany: If a player Communist Germany forms its own faction, it can now invite independent Communist countries into its faction via decision.
- United Kingdom: Upon completing the focus "The King's Party," HMMLR will now spawn and attempt to reclaim Britain.
- Fixed a bug in the Generic focus tree where some of the air focuses gave the wrong tech bonuses.

Update: 12 Jun, 2023 @ 2:32pm

~ Updated to Version 0.6: El Generico Rides Again ~
- Updated the Generic focus tree.
- Added Patagonia as a formable for Chile, Argentina, and Uruguay.
- Added some extra subideologies.
- Added a game rule to toggle allowing Mercenary Divisions.
- Added a game rule to remove AI attrition.
- Added a slew of minor flag and color tweaks for certain countries and cosmetic tags.
- Major countries now get access to Generic advisors with the Cheapskate trait.
- The "Strengthen Resistance" intelligence operation now boosts base resistance, instead of resistance target.
- Tweaked the ideology icons... again.
- Doubled the base stationary Radar range.
- Lend leasing no longer impacts war score.
- Returned the Nuke deployment delay to Vanilla levels (12 hrs, from 24).
- Reduced the minimum damage of Nukes to Vanilla levels.
- Bumped up the amount of total war score obtained in a peace conference, based on the amount of war score the capitulated target had. This should help dodge the AI letting defeated countries live as OSM/OPMs.
- Air Bases now add 500 plane slots per level, rather than 200 (aka they cap at 5,000 now instead of 2,000).
- Re-added Transport Plane modifications.
- India can no longer reform the Mughal Empire.
- Hyderabad can now reform the Mughal Empire.
- All Central American minors can now reform the Aztec Empire.
- Japan: Added a minor flag change after completing the focus "Greater East Asian Co-Prosperity Sphere."
- Japan: Reworked the Marco Polo Bridge Incident. Your debuffs now decrease naturally, and certain decisions have different effects.
- China: Troops already stationed in opposition territory should no longer stay in opposition territory when the Chinese Civil War triggers.
- China: If the Chinese United Front is spawned through game rules, it now has new leaders for ideologies besides Absolutism.
- Romania: The focuses to align with the Axis, Allies, and Comintern under "Flexible Foreign Policy" are now only locked behind if any major is the respective ideology.
- Soviet Union: Added a decision to conditionally surrender to Germany if Barbarossa goes horrible for the USSR, as well as an event chain which fires if the Germans accept.
- Hungary: Tweaked some focuses in the Democratic branch.
- Germany: Added some new Reichskommissariats.
- East Hebei: Added a minor cosmetic tag for when you annex the Chinese Opposition.
- Manchukuo: Added a minor name change if you stick with Japan and complete "Chinese Leadership."
- India: The focuses "Indian National Army" and "Indian People's Army" will not cause your experience to trip and die if you are already independent (ex. through game rules or through Britain flipping non-Democratic).

Update: 14 Apr, 2023 @ 3:59pm

~ Updated to Version 0.5: The Certified Hood Classic ~
- Updated the compatible version to 1.12.12.
- Bumped up the max building slots in a state to 64, from 25.
- Upon flipping ideologies, compliance in occupied states will now only decrease by 25% instead of 50%.
- Updated some national spirit GFXs.
- The AI will now try to build Recruitment Centers whenever they need manpower.
- Granted Aussa a unique focus tree, should they decide to side with the Italians.
- Added a Communist Branch to the German focus tree.
- Added some focuses to the Yugoslav focus tree.
- You can now see subideologies in both the Politics tab, and the Diplomacy tab.
- Added a game rule for German fragmentation.
- Changed the interface of the RP Tool.
- RP Tool: Added Diplomatic insults.
- Updated the flag for Communist Italy.
- Optimized the countries released when the Soviet Union is fully fractured (emphasis on fractured, not dissolved) through game rules.
- Changed the colors of Fascism and Communism to be darker.
- France: If directed to go Fascist, France will now go down the Latin Entente path instead of trying to work with Germany.
- Japan: Added a decision for GEACPS to determine the fate of Vladivostok. More decisions targeting Northern subjects will come in the future.
- Soviet Union: The decisions to secure territory for a rebelling faction are cheaper and quicker; multiple states can now also be secured at once.
- Soviet Union: If the 2nd Russian Civil War begins between the White exiles and the Soviets, the White exiles will get a national spirit to help them win against the Soviets (this should stop any big stalemates in the USSR during a civil war).
- India: Reshaped the political branch of the focus tree.
- India: The event that triggers the releasing of Pakistan now triggers quicker.
- India: When the Odisha SR rises up, they will receive more units and a national spirit that gives them extra military buffs.
- India: Every separatist faction should now get volunteers from eligible AI countries. Pakistan and Hyderabad get them from valid Muslim countries, Odisha gets them from Communist countries, and the Azad Hind gets them from Fascist Countries.
- India: Popular Support for Britain now decreases over time when working towards Independence.
- Germany: Unless prompted to through game rules, the German AI is now highly unlikely to go Democratic.
- Germany: Changed the position of a couple focuses in the Democratic branch.
- Germany: "Shared R&D Programs" no longer requires having completed "Reverse the Brain Drain."
- Germany: Added cores for the German kingdoms.
- East Hebei: "A New, Nationalist Republic" can now be completed even if the Chinese Civil War has begun. However, if it has, then an event chain will fire to unify with the Opposition.
- Yugoslavia: "Claim Macedonia" and the focuses that can be done after it can now also be done if you have joined a faction based on Royal Marriage.
- Generic: The focuses in the Generic focus tree to join factions will no longer be bypassed if Germany, the UK, or the USSR are not faction leaders, but there are other eligible factions to join.
- Generic: AI will no longer choose to go down the Expansion Focuses if the Random Generic Tree AI game rule is enabled.
- Generic: AI will now choose to go down the Expansion Focuses if every country is generic.
- Generic: If Japan has formed CPS, Asian countries (excluding those in the Middle East) that complete "Improve Axis Relations" will be prompted to join Japan instead of Germany.
- Fixed a bug where Fascist Britain would try to align with a non-Fascist Italy.
- Fixed the game crash caused when Japan thwarts Manchukuo trying to secede.
- Fixed colonial cosmetic tags not dropping when becoming independent.
- Fixed some localization.
- Fixed countries that have abandoned neutrality being unable to take the Expansion focuses in the Generic focus tree.
- Fixed Japan being able to sue for peace with Manchukuo when every country is generic (set through game rules).
- Fixed the "Indian National Army" focus not requiring less than 55% support for the British.
- And more!

Update: 6 Jan, 2023 @ 2:53pm

~ Updated to Version 0.4: Ride of the Magyars ~
- Reworked the Communist and Democratic branches of the Hungarian focus tree, introducing three main branches and more room for expansion and nation forming.
- On startup, Italy will receive a national spirit that will allow them to annex Ethiopia quickly, should Ethiopia be an AI nation.
- If Italy capitulates Ethiopia/Aussa, it will automatically annex Ethiopia/Aussa upon capitulation so the AI does not leave either nation in existance after a peace conference.
- Raised the amount of ideology drift on Ideological demagogue advisors to 0.2 daily, from 0.1.
- Raised amount of autonomy gained by puppets through exporting to their overlord to 0.05, from 0.005.
- Raised amount of war score gained by damaging enemy units to 0.3, from 0.1.
- Raised amount of war score gained by damaging enemy units when being an attacker (and a winner) to 1.4, from 1.2.
- Tweaked some of the equipment upgrades:
- All upgrades that modify production cost have been standardized; increases are by 0.25 IC, decreases are by 3 IC.
- All upgrades that modify reliability have been standardized; decreases are by 2%, increases are by 10%.
- Raised the soft attack modification on the Infantry Equipment's Machine Guns upgrade to 10, from 5.
- Fixed a bug where the Greek AI would submit to Italy, even if the two countries were at war.

Update: 24 Dec, 2022 @ 8:08pm

~ Updated to Version 0.35: Alive, but not Kicking ~
- Updated to game version 1.12.7.
- If the Treasury System is enabled, only player countries will receive access the system (this is solely for performance reasons).
- Made Intelligence Agency upgrades free.
- Mongolia and Tannu Tuva now start as subjects of the Soviet Union.
- China: Nerfed the Ineffective Bureaucracy idea to reduce manpower by higher amounts.
- Tweaked the stats on Irregular Infantry; they now have higher attack on Desert tiles.
- East Hebei: Changed a few requirements for certain Armed Forces and Industrial focuses.
- East Hebei: Japan can now choose to go to war with you, should you break away via the Tongzhou Mutiny.
- East Hebei: Manchukuo can now reject the proposal to form the Interim Government of Manchuria.
- Manchukuo: Completing the focus "Assertiveness" while Japan is a player will now notify Japan, and they can choose to issue a warning.
- British Raj: You now receive 25,000 guns upon starting the Independence Revolt.
- British Raj: If you have garnered support from Indian Muslims, you will gain extra starting divisions in Pakistan.
- British Raj: "Contact the CPI/Seek Support from the Soviet Union" and "Contact the AIHA/Seek Support from Germany" are now mutually exclusive with each other instead of "Indian National Army" and "Indian People's Army" being mutually exclusive.
- British Raj: The decision for industrializing in the "Rural Industrialization" decision category now offsets the Agrarian Society idea by 10% per state instead of 5%.
- British Raj: Added some News events for secessionists.
- British Raj: Secession events for Hyderabad and the Azad Hind will no longer fire if Hyderabad/Bangladesh exists.
- British Raj: You can no longer release Hyderabad, Bangladesh, Pakistan, Tamil Nadu, or Kashmir through the Occupied Territories tab.
- Tweaked some localisation.
- Tweaked the Resistance/Compliance Growth game rules to have different values.
- Redid the United China game rule into a Chinese Fragmentation gamerule.
- The Soviet and British AI should now be less likely to produce Fighters.
- RP Tool: Siphoning manpower now gives your subject less autonomy.
- Added some AI strategies. These include:
- The United States will now attempt to ally the United Kingdom, should they either go above 50% surrender progress or they lose control of a state they own (and have a core on) in Europe, if Britain and the United States are both democratic.
- The United States will now attempt to justify on either Germany, Italy, or Japan, should they directly control a state in the Americas.
- East Hebei will now attempt to re-ally Japan should Japan go to war with China and they are Fascist.
- If the Baltic AI decides to go Communist, there will now be a chance that they will go independent Communist and rush uniting the Baltics instead of becoming a Soviet puppet.
- Fixed a bug where you could (theoretically) siphon infinite manpower from your subjects with the RP tool.
- Fixed a bug where a theoretical Latvian Civil War caused by the Perkonkrusts lead to two fascist Latvias fighting each other.
- Fixed some order of battle bugs when No Step Back is enabled.
- And more!

Update: 23 Oct, 2022 @ 11:04am

~ Updated to Version 0.3: Alive and Kicking ~
- Updated to Version 1.12.4.
- Changed the loading screen music back to what it was in Version 0.1.
- Replaced the Italian Focus Tree with the BBA Italian Focus Tree.
- Italy: "War with Greece" now follow the same effects as "War with Greece" in the previous Italian focus tree.
- Germany: Nerfed MEFO Bills; they now provide a 25% construction buff instead of 50%.
- USSR: Raised certain purge debuffs.
- France: Added an event chain for French exiles after flipping either Communist or Fascist.
- India: Tweaked how an Indian war for Independence works; now it involves a set of decisions.
- Temporarily removed content for Italian East Africa.
- Removed the integrated Coring Button mod, replacing it with a toggleable RP tool (toggled in game rules).
- Added some new releasables:
Mexico: Sonora
United Kingdom: Gibraltar
Japan: Hokkaido, Shikoku, Kyushu, Honshu, Ryukyu
British Middle East: Hejaz
- Added a slew of new Game Rules.
- Added a unique focus tree for East Hebei. Work with Japan to form a stable Chinese Republic, or break your chains and enter the fray of the Chinese warlords.
- Slightly buffed Civs, Mils, and Dockyards.
- Made Agency slots from upgrades happen less often, but made upgrades take quicker to complete.
- Made Rails and Supply Hubs cheaper.
- Made Militias and Irregular Infantry widely accessible; Militias can now be accessed by all regular countries and Irregulars can be obtained by any country that owns and controls a colonial African state with over 50% compliance.
- Tweaked Militia stats.
- Fixed a slew of bugs.
- Changed the credits.
- And more!

Update: 31 May, 2022 @ 3:53pm

- Updated to game version 1.11.11.
- Added new starting ideas for the British Middle East and Iraq.
- Between October 1936 and October 1937, Petroleum will be discovered in Arabia (recorded through a news event).
- Raised the cap on Volunteers to comically high levels; i.e. there's little to no volunteer caps anymore.
- Democratic countries with the Generic focus tree may now flip Communist or Fascist, so long as they have the right subideology.
- Reworked the Ideology GFX and localisation.
- Attempted to make the AI raise less divisions.
- Changed the color of the Levant formable.
- Changed the name and flag of Fascist Levant.
- Added new releasable countries:
- Mexico: Rio Grande, Yucatan
- Portugal: Isles of the Blessed (Cape Verde), East Timor, Sao Tome
- India: Hyderabad Deccan (India no longer cores Hyderabad)
- Fixed India randomly dropping any cosmetic tag it gets if it's independent.
- India: You can now get custom cosmetic tags on your fight for independence, depending on who backs you and your ideology.
- Yugoslavia: Completing the focus "Greater Yugoslavia" now gives you a cosmetic tag that changes your name to Greater Yugoslavia.
- Added the Aztec Empire as a formable for Mexico, Rio Grande, and Yucatan.
- Added extra decisions for the Treasury System.
- Yucatan can now form the Toltecs.
- Every country will now automatically cancel its Greek guarantee upon Italy completing the focus "War with Greece," to prevent AI bugouts.
- Reworked "Revise the Treaty of Sevres" focus; countries will now be invited to partition Turkey with wargoals.
- Japan: The territory molding decisions under the GEACPS category no longer cost Political Power, excluding lifting Military occupations.
- Italy: Completing "Empower the King" now starts a Fascist civil war; northern Italian Social Republic with Libya versus southern Kingdom of Italy with East Africa.
- Italian AI will no longer want to go to war with Britain over Malta on Historical AI.

Update: 30 Apr, 2022 @ 7:56am

~ Updated to Version 0.2: The Rising Sun ~
- Loading Screen music changed to "Battotai." "The Ink Spots - I Don't Want to Set the World on Fire," the former Loading Screen music, has been moved to the ASOT Radio station.
- Portugal: "Limited Self-Government" now releases Cabinda and Guinea Bissau as subjects as well, and gives a relation boost with Communist nations.
- Japan: Updated the Greater East Asian Co-Prosperity Sphere decision category; multiple decisions have been renamed. All besides Establishing a Rival government in India will establish Military Directorates, which can be lifted once you are at peace.
- Italian East Africa: Updated GFX for "Tigray Opposition."
- Chinese Civil War: The Chinese Opposition will now get "Concessions to Japan" if Japan intervenes through their request.
- New Order of Battle for French Indochina; they now have control of France's colonial units in Indochina.
- Updated loading bar GFX.
- Removed buggy decisions in the Treasury System.
- Fixed localisation issue for the "Integrate War Economies" focus.
- Fixed multiple news events not showing for everyone.
- Fixed Cabinda not having a core on Cabinda.

Update: 24 Apr, 2022 @ 4:15pm

- Added a new building; Recruitment Centres. Each level of Recruitment Centre raises Conscription in a targeted state by 1%, and uses building slots.
- Tweaked the Construction Interface to make the above better for implementation.
- Any Conscription Law on and/or above Service By Requirement boosts Recruitment Centre construction speed.
- Raised Air Attack on State AA Implacements to 2.

Update: 24 Apr, 2022 @ 4:46am

- Iraq: Nationalizing the Oil Fields now actually has an effect; Britain can choose to go to war with you over your decision.
- Albania: If Albania is a player, Albania will be given the option to become an Italian puppet instead of being annexed.
- Updated Communist name of Germany to "German Democratic Republic".
- Changed the flag of Neutral America.

I'm not gonna say there's gonna be a big update in the future because you know very well the future isn't coming lol.