Rivals of Aether

Rivals of Aether

Tulutle
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Update: 8 Sep @ 9:36pm

v2.10

Gimmick:
Getting parried now makes you lose 10 snow (jab is 5 snow)
Getting parried cut the snow she is getting by 75% (jab is 50%)
Reworked how she lost snow a little bit
instead of losing 4 snow at above 17 KB
you lose 2 snow regen when getting hit by 14+ KB
you lose 4 snow regen when getting hit by 18+ KB


Uspecial:
Extended hitbox to cover flower

Uair:
Endlag 12 -> 13

Fspecial:
=General=
Start up 27 -> 25
Landing lag 15 -> 12
Now can dodge cancel start up
=Uncharged=
BKB 6 -> 7.5,7
KBS 0.5,0.45 -> 0.45,0.4
=Charged=
Charged Soft armor 6 -> 10
BKB 7,6 -> 8,7
KBS 0.85,0.65 -> 0.8,0.6

Utilt:
Second hit now uses rounded squares

Ustrong:
Start up 18 -> 15
Endlag 20 -> 21
BKB 9 -> 8
KBS 1 -> 1.1

Update: 8 Sep @ 1:42am

v2.9

General:
Optimized her sound effects
Starting amount of snow 5 -> 20
snow on death 5 -> 20
extra snow given on 8+ damage ice hit 5 -> 10
snow regen timer %25,%20 -> %15,%10
* Making her snow meter less strict so she can actually use her gimmick better

Update: 16 Aug @ 11:12am

v2.8

Fixed burst meter not working due to using phone_window_end instead of window_end

Update: 15 Aug @ 10:42pm

v2.7

===Runes===
Added Burst Meter

O:
Reduced install speed multi by a decent bit (1.03,1.1 -> 0.4,0.5)

===Normal===

Dspecial:
Start up 12 -> 10

Nspecial:
Start up 12 -> 14

General:
New Small CSS Icon

Update: 25 Jun @ 4:58pm

v2.6

Fixed Ustrong bug where she could turn around on windows above 1

Update: 5 May @ 1:15pm

v2.5

General:
Fixed Hurtbox offset

Init:
Max jump hsp 5.5 -> 7
Leave Ground Max 6 -> 7
KBA 1.15 -> 1.1

Fair:
Endlag 12 -> 11

Uair:
Endlag 14 -> 12

Ustrong:
You can now turn it around in the first 2 frames

Update: 1 Apr @ 8:15pm

v2.4

Init:
Air speed 4.25 -> 4
Pratland 18 -> 14

Bair:
Angle 140 -> 135
KBS 0.6 -> 0.75

Fstrong:
KBS 1.05 -> 1.1

Dspecial:
on Hit Endlag Cancel Frame 12 -> 8

Uspecial:
Enhanced KBS 0.6,0.45 -> 0.75,0.55

Fspecial:
Enhanced Early KBS 0.75 -> 0.85

Update: 22 Jan @ 3:45pm

v2.3

Bair:
KBS 0.6 -> 0.7

Update: 21 Jan @ 4:58pm

v2.2

==Abyss==

O:
Fixed the on hit sfx error with low taper fade projectile

==Normal==

Utilt:
Attempt to fix drift issue * old character code moment

Nspecial:
Fixed a typo where it gave the snowball a 1.5x hitstun multi (It was for the evil abyss rune hitbox)

Update: 12 Jan @ 11:00am

v2.1

Gimmick:
Snow gotten on hit with weak ice move 1 -> 2
Snow gotten on hit 0 -> 1

Jab:
BHP 7 -> 4

Utilt:
BHP 4,6 -> 2,4,5

Fair:
Start up 8 -> 7
BHP 6,7 -> 5,6
HPS 0.3 -> 0.25

Fstrong:
BHP 10 -> 7
HPS 0.8 -> 0.95

Ustrong:
BHP 9 -> 7
HPS 0.9 -> 1

Dstrong:
BHP 9 -> 6
HPS 0.6,0.7 -> 1,1.05

Dtilt:
BHP 10 -> 6
HPS 0.3,0.2 -> 0.4,0.3

Dair:
Made sweetspot sfx stronger

Uspecial:
Vsp -10 -> -12
Enhanced Vsp -13 -> -16
Removed flower from the hurtbox

Fspecial:
Slightly shaved off hurtbox from flower during action frames