STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake: Clone Wars Holdout Factions Submod
Showing 91-100 of 110 entries
< 1 ... 8  9  10  11 >
Update: 14 Jun, 2022 @ 1:23pm

HOTFIX:
Accidentally released a developer testing campaign edit. Changed to default values.

Update: 14 Jun, 2022 @ 1:13pm

MINOR UPDATE:
-The Republic has gained access to the "Local Senate" GC building
-The CIS and Republic can now build Hapan, Old Republic, Sith and some (currently) limited Rebel and Empire ships after capturing the appropriate planets
-Beginner Galactic Conquest Campaign now starts the CIS and Republic players with the right tech level and money

Update: 29 May, 2022 @ 5:22am

Minor Update/Workaround Fix:
Added a Tech 1 research (icon and description will call it Tech Level 2) for the CIS and Republic for use in the Beginner/Lite GC.

Notes on it:
-Far cheaper than a typical Tech Level, at 1000 credits and 50 seconds build time
-Tech Level 1 does NOT escalate the war for the Major Powers

Update: 23 May, 2022 @ 4:34am

Whoops. Hotfix for Skirmish Upgrade System.

Update: 23 May, 2022 @ 4:17am

-Added Skirmish Map Preview Faction Icons for CIS and Republic
-Implemented CIS and Republic Upgrades system for Space Skirmish

Update: 20 May, 2022 @ 4:07pm

[MAJOR] Updated the mod to 4.08.1

This will likely break your saves

Update: 27 Apr, 2022 @ 5:01pm

-Updated the Mandator II and Praetor to build correctly for the Republic

Update: 25 Apr, 2022 @ 2:27pm

-Added in Research Institute for CIS and Republic in GC
-Added in capacity for War Escalation/Tech Increase for CIS and Republic

Update: 24 Apr, 2022 @ 12:32pm

Update: 24 Apr, 2022 @ 12:13pm

HOTFIX:
Made the Providence buildable once again. Looks like I had wiped out my own changes to Units_Space_Neutral_CIS_Providence_Destroyer while updating to 4.07