Arma 3
KP Liberation Altis - Edited
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Update: 21 Jul @ 5:50pm

0.13 - removed Universal Uniforms dependency.

Update: 21 Jul @ 4:30pm

0.12 - fully removed ACE and UAS dependencies since they are not supported anymore.

Update: 4 Jun, 2024 @ 3:29pm

0.11 - bugfixes in the database related to enemy forces not showing up.

Update: 4 Jun, 2024 @ 2:48pm

0.10 - rework done on OPFOR air defenses, removed ZSU-39 Tigris from enemy forces spawn list to increase the air to air engagement, instead, it should randonly spawn any of the following vehicles:

Po-30 Orca (Armed), Mi-48 Kajman, To-199 Neophron (CAS) and/or To-201 Shikra.

added an A-149 Gryphon at USS Freedom with its dedicated Huron Ammo Container.

Pylons on all armed vehicles at USS Freedom reworked.

Update: 31 May, 2024 @ 10:01am

0.09 - Properly added Warhead's AC130 Drone and Warhead's Stealth AC130 Drone to the unlock system and build list.

Added an AH-99 Blackfoot, an A-164 Wipeout (CAS), and an F/A-181 Black Wasp II at USS Freedom.

Added 2 new Huron Ammo Containers at USS Freedom to support the newly added vehicles, allowing players to swap ammo for any of them.

Synced all added vehicles and structures at USS Freedom to the respawn module.

The mod list needed to properly run the mission smoothly is now complete.

Update: 13 Nov, 2022 @ 1:51am

0.08 - fixed a problem related to Arsenal items not showing up.

Update: 13 Nov, 2022 @ 1:04am

0.07 - ported KP Liberation Altis - Edited (RHS + OPFOR) version 0.20 with vanilla setup.

increased the time again for how long a captured sector is vulnerable to enemy troops when they are attacking, this time from 60 minutes to 180 minutes (since the difficulty is incredible high, you should have plenty of time to fight back for your sectors.)

decreased the altitude in meters for the HALO jump from 2500 to 1000 (so now you should be able to get to the ground faster.)

increased the duration of the convoy ambush event from 1200 to 5400 seconds. (now you should have more time to back for your resources.)

decreased the time until bodies of dead soldiers are cleaned up from 1200 to 90 seconds. (to keep the server running smoothly.)

decreased the Civil Informant minimum spawn time from 5400 to 300 seconds. (now you should be able to see tasks popping up more often)

decreased the Civil Informant maximum spawn time from 10800 to 600 seconds. (now you should be able to see tasks popping up more often)

increased the Civil Informant staytime until despawning from 1200 to 10800 seconds. (increased the time for how long the mission stays active so you can start it whenever you want)

increased the duration until the task will despawn if no player is near from 900 to 9000 seconds. (this basically increases the mission will stay there even if there is no one around.)

setted the 3 Huron Ammo Containers at USS Freedom to be undamageable, since i couldn't find a way for then to proper respawn when destroyed.

setted the 3 Huron Ammo Containers at USS Freedom to be undamageable, since i couldn't find a way for then to proper respawn when destroyed.

re-synced all added vehicles and structures that have been added at USS Freedom to the vehicles to a respawn module.

tweaked the "#define BASE_TICKETS" in the "manage_one_sector.sqf" from "12" to "9999" so now AI shouldn't dispawn as soon as you and your friends die when attacking a sector, this should create a more engaging enviroment for small groups of players, or even if you want to play it by yourself.

Update: 9 Apr, 2022 @ 8:28pm

Version 0.00 - Scenario uploaded with everthing there was in description.

Version 0.01 - fixed a problem related to the day duration.

Version 0.02 - rebalanced the prices for absolutely everything, so now all items that can be bought and have price, are precisely 5x cheaper, even assets from rhs and other supported mods, also added a supported mods list to description, and also added the "singleplayer" tag as it is now totally possible to play it solo, it will be hard, but at least 5x less hard, but still, you gotta work for those resources.

Version 0.04 - fixed the price for the unit Recon Demo Specialist which i have passed without seen.

Version 0.05 - added full compatibility with the amazing Warhead's AC130 Drone mod from Warhead.

Version 0.06 - rebalanced the price for the arhead's AC130 Drone and fixed the price for these rhs aircrafts A-10A (CAS) and A-10C Thunderbolt II which i have passed without seen, tittle and description have also been updated.

Update: 9 Apr, 2022 @ 7:09pm

Version 0.00 - Scenario uploaded with everthing there was in description.

Version 0.01 - fixed a problem related to the day duration.

Version 0.02 - rebalanced the prices for absolutely everything, so now all items that can be bought and have price, are precisely 5x cheaper, even assets from rhs and other supported mods, also added a supported mods list to description, and also added the "singleplayer" tag as it is now totally possible to play it solo, it will be hard, but at least 5x less hard, but still, you gotta work for those resources.

Version 0.04 - fixed the price for the unit Recon Demo Specialist which i have passed without seen.

Version 0.05 - added full compatibility with the amazing Warhead's AC130 Drone mod from Warhead.

Update: 6 Apr, 2022 @ 2:24am

Version 0.00 - Scenario uploaded with everthing there was in description.

Version 0.01 - fixed a problem related to the day duration.

Version 0.02 - rebalanced the prices for absolutely everything, so now all items that can be bought and have price, are precisely 5x cheaper, even assets from rhs and other supported mods, also added a supported mods list to description, and also added the "singleplayer" tag as it is now totally possible to play it solo, it will be hard, but at least 5x less hard, but still, you gotta work for those resources.

Version 0.04 - fixed the price for the unit Recon Demo Specialist which i have passed without seen.