Total War: WARHAMMER III

Total War: WARHAMMER III

Longer Battles Mod
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Update: 6 Feb, 2023 @ 2:08am

Version 1.2

-Increased gate hit points by 2x to account for longer battles, to make battering rams useful. In general, the gates are far too weak, as you are able to break them down with one a few minutes of attacks from any melee units. This change strengthens the gates to make them more formidable, to subject the attackers to more missile fire and allow the defender to react more.

Update: 26 Nov, 2022 @ 7:07pm

Sync update.

Update: 12 Nov, 2022 @ 4:11am

Version 1.1

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 70% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

Update: 12 Nov, 2022 @ 3:45am

Synchronization update.

Update: 12 Nov, 2022 @ 3:28am

Synchronization update.

Update: 6 Apr, 2022 @ 3:37pm

Synchronization update.

Update: 5 Apr, 2022 @ 4:18pm

Version 1.

Update: 5 Apr, 2022 @ 12:10pm

Update: 5 Apr, 2022 @ 12:04pm

Update: 5 Apr, 2022 @ 11:46am