Arma 3
WebKnight's Zombies and Creatures
Visar 11–20 av 25 poster
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Uppdatering: 29 dec, 2022 @ 10:47

Added new zombie type: Shambler with Melee weapon
Added ability to spawn corrupted body through eden and Zeus

Uppdatering: 7 sep, 2022 @ 13:11

Fixed the damage with ace

Uppdatering: 7 sep, 2022 @ 9:29

Added new creature:
Corrupted (Headcrab a like creature that takes contol of someones body)

Fixed:
A few issues when Zombies were not reciving Melee Damage
ItemInfo.Scope problem
Zombie uniforms were appering in an arsenal

Uppdatering: 18 aug, 2022 @ 13:45

Forgot to add an idle sounds to Smasher

Uppdatering: 18 aug, 2022 @ 13:24

Added new special infected:
Smasher - a boss type mutated creature. Can throw rocks, jump, destroy literally everything on his path. Can be fully customized through addon options.

Fixed:
Bloaters can now damage vehicles
Melee damage now properly work on leapers
Leapers damage can now be customized via addon options

Uppdatering: 22 jun, 2022 @ 5:10

Small update:
Zombies now do not go unconscious while using PIR
You can now disable zombie grabbing ability in addon options
Special infected now can use custom sounds

Uppdatering: 15 apr, 2022 @ 10:58

ACE3: Fixed an issue when zombie biting attack was doing vanilla damage instead of ACE one

Uppdatering: 9 apr, 2022 @ 19:20

Zombies small patch
Fixed:
Pathfinding problems whenever you give waypoints to the zombies from Editor, they work fine now
Necroplague zombies now do not attack my zombies if they are in a same side

Necroplague mod was updated as well, now you can set so all of the ressurected zombies will use my AI and animations (Thanks devourerking23 and his team!!!)

Uppdatering: 7 apr, 2022 @ 6:03

Forgor to update Triggerman and Bloater zombies type

Uppdatering: 7 apr, 2022 @ 5:56

Small hotfix for Zombies
Fixed:
Select a proper unit problem solved (hopefully)
Skeleton check is back again.