Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
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Update: 28 aug om 21:38

Update settlement mercenary recruitment handling and character conversion

Update: 27 aug om 22:20

Minor changes, adjusted mercenary recruitment so that the player cannot infinitely recruit mercenaries from settlements

Update: 25 aug om 21:23

Fixed an accidental name bug that was added.

Update: 25 aug om 21:10

Added 50 names to various namelists, especially Judea. Updated Chremonidean war event to not have Aetolian League at war with Macedonia since that didn't happen.

Update: 25 aug om 13:12

Adjusted barbarian AI battle formations to move up ranged and cavalry units, adjusted Hannibal event to have more effective army spawns

Update: 24 aug om 22:29

Added Punic Wars event to represent the 1st Punic War in Sicily, added units (including the new Demon Hunters unit) to Caucasian rosters (Iberia/Colchis/Ardhan), added health/water buildings to Eastern/Carthaginian cultures, added more respawn handling for re_emergent factions, fixed up some localization here and there

Update: 21 aug om 22:42

Added 20 names (mainly for Cappadocia and Atropatene), added several units to various minor Eastern factions, adjusted mercenary recruitment (in settlements) to match with AI mercenary recruitment to limit Cretan Archer spam, updated Atropatene characters to be more historically accurate, made all factions playable on the custom battle screen

Update: 20 aug om 21:33

Update to how religion works, characters have a small chance to be converted to local religions, Pontus and Bithynia now have more religion dependent recruitment, new units for Pontus, adjusted default battle AI to engage in combat at slightly farther distances, fixed some text localization errors, allowed for Hellenic temples to be built up to tier 6 for Bithynia and Pontus, reduced Marian Reform requirement from 5 huge cities under Roman control to 4 huge cities under Roman control

Update: 23 dec 2024 om 20:35

Minor update, change barbarian hordes to have way less peasants and more infantry/cavalry. Changed True Roman trait texts to be True Citizen so that the trait can be used for both Roman and Carthaginian factions. Updated trait triggers so that senate related traits only apply to senate and adirim factions. Updated senate diplomacy script to also include alliances (which also affects protectorates).

Update: 17 dec 2024 om 22:47

Update script to kill off hordes that are stuck. (If the horde hasn't moved in a while, they will eventually be killed off)