Project Zomboid
[B41 MP only] bikinitools: Server Edition - new vehicle ownership submod out!
Показані результати 51–60 із 139
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Оновлено: 16 жовт. 2022 о 12:56

PARPBase:
- messages processed by PARP:processServerTextMessage that were sent in non table format will now be checked for translations too
- added new admin tool (context menu item) to batch spawn items

PARPQOL:
- vehicle location data is not stored locally (in addition to the server) anymore

Оновлено: 10 жовт. 2022 о 6:14

PARPChat:
- corrected commands button tooltip for ranked commands
- added the guide info and example texts for the /listvehicles command

PAPRQOL:
- added an additional check for restoring safehouses without members
- added new command /preheatsh which will teleport you to all safehouses, wait 10 seconds for the chunks to be loaded and move on. intended usage is restoring safehouse zones from backup and using this to generate the chunks after a wipe so the server isn't as clogged on login as it would be.

Оновлено: 8 жовт. 2022 о 13:19

PARPBase:
- the main method of processing text received from server (PARP:translateIfNeeded) is now able to recognize timestamps and convert them to local times automatically

PARPChat:
- new command /listvehicles that is only bound when "save vehicle locations" from PARPQOL sandbox option is enabled. allows you to list all last known vehicle positions by script name and when they were last seen. example: /listvehicles Base.92amgeneralM998
- changed access level needed for /prunevehicles: admin -> staff
- some command outputs with longer lists will now print smaller text
- the command helper guide text will now show if a command is restricted

PARPQOL:
- vehicle location logging now also creates index files for easier reading via /listvehicles command
- added new commands /restore and /backup when chat is enabled. both accept the parameters "safehouses" and "factions" (no quotes). safehouse backup and restore does not save chunks, but the info, zoning and members of them. use at your own risk.
- /backup factions|safehouses dumps the info into a local ini file in Zomboid/Lua/parp_backup
- /restore factions|safehouses restores the existing backup anywhere you have sufficient access rights. /restore safehouses removes all safehouses beforehand and /restore factions only removes the existing factions that are also in the backup. other factions are untouched.

Оновлено: 6 жовт. 2022 о 9:31

PARPBase:
- moved data migration log from parp_migration.log to parp_misc/migration.log
- lots of new functionality under the hood
- the internal file reader wrapper can now replace {timestamp} in file names with a current millisecond timestamp
- the admin menu is now visible at overseer plus, but not all tools in it are

PARPEconomy:
- added "deposit / withdraw all" context menu entries in the cash menu of ATMs. withdrawing all will withdraw the sum possible sans taxes and fees, if they apply. example: if you "withdraw all" and have 10 in the account, 1% tax and 1% fee it will withdraw 9.80
- fixed wrong placement of the vending machine / atm moddata debug menu
- currency amounts below 1 are suppressed in balance statements

PARPQOL:
- changed the code to save original vehicle scripts to account for more tasks and parts
- in addition to the short script name, the full one is now also saved
- added sandbox option (off by default) to save the last known location of vehicles by vehicle script. the locations are in parp_misc/vehicle_locations/vehicleScriptName/vehicleSqlId.txt

Global:
- changed a ton of file and folder path variable names. i tested most things after the change and they worked fine, so fingers crossed i didn't break one.
- corrected another batch of require statements that went nowhere

In testing:
- backup and restore commands for factions and safehouses

Оновлено: 2 жовт. 2022 о 12:39

PARPBase:
- fixed error when trying to place an economy sprite from the admin movable menu

PARPChat:
- added new event registration and teleportation system. refer to the /signup and /eventteleport command guide for examples. short version: /signup lets users register with a return position and refresh it anytime, /eventteleport list shows you the registered participants, /eventteleport execute gets them all to your location (start of event), /eventteleport return returns them all to the original location they used /signup last and once everybody is back home again, use /eventteleport clear to flush the list

Оновлено: 2 жовт. 2022 о 5:13

PARPBase:
- added admin context menu options to show zombie population and isoregion debug windows without being logged in with debug mode
- if bikinitools is detected, the PA admin menu will be moved into the bt menu

PARPChat:
- added a new option to close all open radio tabs to the tab management button
- renamed a few main files, corrected some require statements. the require related stack trace on server boot should be gone now.
- renamed "staff" command category to "tools"

PARPEconomy:
- added sandbox option to lose a percentage of bank account funds on death (0 / off by default). the currencies affected are the same as the ones the players get interest on.
- added sandbox option to log lost bank account funds
- players are now informed of the money amounts they lost when they die (cash and / or bank money, if enabled)
- lots of code refactoring and optimization on server side code
- renamed a few main files, corrected some require statements. the require related stack trace on server boot should be gone now.
- renamed "staff" command category to "tools"

PARPQOL:
- experimental changes to how the special generators work (needs to be enabled in sandbox options. not recommended.)

i am currently testing an event teleporter. it will be merged with the chat once i confirm it works.

Оновлено: 26 верес. 2022 о 7:21

PARPBase:
- if no sprites are registered as protected PARP.Movables:objectIsProtected() will always return false
- added an additional check for when a sprite is nil in PARP.Movables:objectIsProtected()

PARPChat:
- modified the starterkit logic as follows: if a message after "/starterkit" is given, check for a kit under that name (same as before), but if the player only typed "/starterkit" without a message (kit name) they only get the basics (named _basic). this behaviour has to be enabled in sandbox options under "compensation". the current way of handling it is preserved with the defaults.
- when no starter kits were defined a message is shown instead of an empty list
- starter kit basics and specialized kits are now output only when defined (no empty headers)
- added sandbox option to print the starter kit contents to chat instead of a document (off by default)
- tried a different approach to initialization that does not depend on a server welcome message being sent
- removed a ton of debug commands that weren't necessary anymore
- added sandbox option to show a hint about /rpname in the welcome message (off by default)
- added sandbox option to show a hint about radio usage and channels in the welcome message (on by default)
- added sandbox option to show a custom welcome message (either as literal text or translation beginning with IGUI_) after the "welcome back" message is displayed

global:
- all folder and file references to Zomboid/Lua/parp_weird have been changed to Zomboid/Lua/parp_misc - this affects the death loadouts, spawner log file and redeemed starter kits. rename the folder parp_weird to parp_misc inside Zomboid/Lua on your server and you're good to go.

Оновлено: 17 верес. 2022 о 11:30

- hotfix because from toggling the lua console on and off with ^ it dumped this thing in the middle of the code. sorry!

Оновлено: 17 верес. 2022 о 11:09

PARPChat:
- added new function "refresh channel tabs" to the tab management menu for applying all tabs that should be there but for some reason aren't
- corrected a translation

Оновлено: 16 верес. 2022 о 13:17

- small hotfix to remove some debug info