Killing Floor 2

Killing Floor 2

Garden Heights - CDedit
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更新:2022年3月30日 @ 19時51分

○ Forgot to set some of the small rocks along paths to No Collision -- fixed
○ After making the doorways on the barn wider, I forgot to change the blocking volumes which smooth the inside walls to match these new doorway widths -- fixed
- Some of blocking volumes weren't perfectly straight, causing the player to "rub" against them in a bad way. This is fixed

更新:2022年3月28日 @ 20時28分

Honestly meant to push this update days ago but forgot.

IIRC:
• Lightly reduced Cave spawn intensity
• Added 2 spawners to the Bonfire cave, as it was much slower than intended
• Moved around the campfire benches to prevent cave awkwardness
• Made the Lake spawns slightly slower
• Hopefully improved pathing a bit more

更新:2022年3月21日 @ 22時27分

○ After some feedback, I've made the shack generally less visually obstructive. I've also streamlined much of the pathing around it, so stuff tends to walk straight towards lanes rather than perpendicular to them then to the lane.

更新:2022年3月21日 @ 20時19分

○ Added LOS blockers to the Commando large spawners to prevent sight-raging
○ Added a 9 spawner to the Campfire lane
○ Reduced Cave spawns
○ Removed some spawns from the low ground inside Cave
○ Adjusted some pathing
(might need re-touches)

更新:2022年3月21日 @ 16時42分

○ Made Cave slightly slower

○ Added some additional player respawn points

更新:2022年3月21日 @ 13時01分

○ Added a ChokepointTrigger to the upper cave entrance. This should hopefully prevent zeds getting stuck

○ Increased the Derate time on the Mando lane's large zed spawner

更新:2022年3月20日 @ 13時00分

○ Fixed a number of long-standing collision issues, no doubt more to come...

更新:2022年3月20日 @ 2時58分

○ More aggressive culling on out-of-sight objects & spawn zone

○ Slight lighting adjustments

○ Fixed some bugs

更新:2022年3月20日 @ 1時37分

○ Fixed the in-game preview

○ Some tiny fixes

更新:2022年3月19日 @ 22時31分

○ First Workshop upload