Killing Floor 2

Killing Floor 2

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Garden Heights - CDedit
   
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Maps and Mods: Maps, Survival, VS Survival
File Size
Posted
Updated
59.518 MB
19 Mar, 2022 @ 10:31pm
30 Mar, 2022 @ 7:51pm
10 Change Notes ( view )

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Garden Heights - CDedit

Description
File Name: KF-GardenHeights-CDEdit.kfm

Original Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1712363704

Many of the changes in this version are designed around the 6p HoE experience, with hopes of creating a more balanced and natural lane flow. If anyone finds any issues with this version or just doesn't like something about the map in general, feel free to leave a comment and I'll try and work it out.

○ Many small changes to make the map flow better
○ Spawnmod 1 ► 0
○ Changed some visuals
○ Changed the lake lane to feel more spacious
○ The Cave has its structure adjusted to make it more of an actual lane
○ Adjusted many of the lanes to have more lane-specific spawns
- All spawners near the parking lot are now Medium spawners.
- The Cave has an extra spawner, and both are much faster.
- The Campfire has two additional cave spawners
- The spawner inside the shack-house has been removed, but the spawner behind it is now a Large spawner
- The Commando lane has a single dedicated large spawn and no random ones
(It now only has a 2-cylinder Large spawner)
○ Fixed a number of long-standing collision issues
○ Created a map transition/preview image

and many others...
3 Comments
zumlustigenschnitzlwirt|Tv 4 Nov, 2022 @ 12:31am 
I also have a nice map on my 2 servers
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen

[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
HazardousMonkey  [author] 30 Mar, 2022 @ 11:43pm 
Thanks, fixed.
[object Object] 26 Mar, 2022 @ 2:58am 
It would be worth removing the collision from small stones to prevent the player from getting stuck stupidly.