Arma 3
21st Nova Corps Auxiliary Assets
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Update: 14 Aug @ 4:35pm
by Sox

Update: 8 Aug @ 12:19pm
by Sox

Update: 8 Aug @ 11:08am
by Sox

Update: 13 Jun @ 12:43pm

Helmets:
- Fixed Enlisted P1 Pilot helm

Custom Helmets:

Helmets Added:

Barc
- Zenyen

P2
- Robertsor
- Tiger

Helmets Updated:

Airborne
- Nuke

barc
- Monarch

GM
- Renegade

Pilot
- Boston
- Manicdote

Custom Armor:

Armor Updated:

GM
- Renegade

Vests:
- Added versions of vests that are now possible do to LS update (If the naming here doesnt make since, its fine it will in game with ACEX)
TL;DR Every vest that has a puldron now has a black, 21st and striped version; each one of these versions now has the following kamas: Standard(black), 21st(black with maroon strip), Grey, Maroon.
- Airborne Standard
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne Standard 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne NCO
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne NCO 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne NCO Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne Officer
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne Officer 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Airborne Officer Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Standard
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Standard 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Standard Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Officer
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Officer21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Commander Officer Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Standard 21st
- Force Standard striped
- Force NCO
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force NCO 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force NCO Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Lieutenant
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Lieutenant 21st
- 21st Reg
- Force Lieutenant Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Officer Standard
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Officer 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Force Officer Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Kama Stand alone
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Recon Officer Standard
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Recon Officer 21st
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon
- Recon Officer Striped
- 21st Reg
- 21st 21st
- 21st Grey
- 21st Maroon

Equipment:
- Added Pink Smoke grenade, Smoke UGL, Flare UGL, and hand flare
- Added Blue Handflare
- Improved Mortar Flares to match GL versions

Weapons:
- Added Firepuncher

Vehicles:
- Fixed Aircraft tracers starting inside the Vic
- Fixed remaining Vics tracers to updated LS paths
- New sounds for the Anvils, Hammers, and Gavels
- Changed base texture of TE
- Fixed remaining file paths from LS update

Misc:
- Fixed some spelling mistakes in ACEX
- Fixed fire mission effect LS calls

Backend:
- Fixed updating base class errors
- Fixed fire mission effect LS calls

TLDR; Content that goes with the LS update. Also final fixes for the LS paths, god I hope. Some new things. Time to also update the gearguide.

Update: 10 Jun @ 1:15pm

Main:
- Rewrote File paths to match LS update
- Adjusted script interations to accomidate LS update

Helmets:
- Added LS P1 Pilot helmet
- Added New versions of P1 helms

Backpacks:
- Added Marked versions of CDV
- Added Unmaked LR ER CDV
- Added LR ER JT (Marked and unmarked)
- Added LR ER Droppack (Marked and unmarked)

Equipment:
- Added Pyrishi 82mm Mortar
- Added CIS 82mm Mortar

Units:
- Reduced Number of Wrist Rockets B2 carry

Resupply:
- Added Laat/C function to Platoon and Company Resupply
- Added EMP resupply
- Added custom Textures and previews for the following resupplies
- Hawkbat
- Jointop
- Smuggler
- Weapons

Weapons:
- Added Buddy loading on all launchers
- Fixed bullet drop on Westar, Valken and 15X

Vehicles:
- Fixed Gozanti not having flares
- New sounds for the V-19 Torrent
- New sounds for the Voltics and Laat main gun
- New Incoming missile sound for Gozanti and VC4
- Added Laat/I Lamp versions (Both XY and XX)
- Fixed Vic Previews
- Added Special airborne ejection system for some aircraft to cut down armaed moments
- Increased number of smoke rounds on TE

Misc:
- Adjusted Tauntaun and Blackgaurd map colors to be more legable
- Added Self place map markers (This comes in keybind and self interactions, see your local CBA settings)
- Added Fire deleteing 20sec after the unit has died
- Added ability for people to repair others radios
- Added Hand animations for LR and SR (You can CBA turn them off)

Backend:
- Reorganized Vehicle sound files

TLDR; Please check every part of the mod. LS update changed a lot of file paths and script interaction, so thing are likely to break. Also L to custom helms, likely be in the hotfix that will probably be coming.

Update: 8 May @ 8:17pm

Backpacks:
- Fixed return array for the jumppack wound handler (there is no change to the players end)

Units:
- Fixed Pyrishi missing helmets
- Added Flamer B2
- Added B2 textures (All but the flamer are just pretty colors, for now)
- Flamer (Yes this goes with above)
- Grappler
- Green
- White

Resupply:
- Added Company resupply create
- Added Platoon resupply create

Weapons:
- Fixed Sounds and fire rate for DC-15C and S UGL
- Fixed Sounds and fire rate for DP-23 UGL
- Fixed recoil patteren on the Valken
- Adjusted damage on Disposable AA
- Adjusted wrist rockets

Vehicles:
- Added the funny tank
- Added ARC-170B 2 seater
- Added ARC-170C 3 seater
- Added 21st Gozanti
- Adjusted Chaser missiles
- Increased the Vultures need to go fast
- Increased ammo count on scout saber

Misc:
- Fixed missing requiredAddons in jumppacks PBO
- Adjusted Lowlight to be less op

Backend:
- Fixed Flamer particals deleteing correctly

ACEX Compat:
- Compated all remaining Republic Helmets, Vest, Armor, Backpacks
- Compated all Sith Helmets, Vest, Armor, Backpacks
- Compated all CIS Helmets, Vest, Armor, Backpacks
- Compated all Pyrishi Helmets, Vest, Armor, Backpacks


TLDR; Couple of important fixs and new content cause it was there, was going to just be a hot fix but here we are

Update: 6 May @ 8:57pm

Custom Helmets:

Helmets Added:

ARF
- Xarl

Engineer
- Leer

Equipment:
- Added 108mm Cluster smoke rounds
- Added 108mm Guided shell
- Added 108mm Laser guided shell

Units:
- Added editorPreview to BX
- Added editorPreview to T-Series
- Added on fire sounds for droids (Have to wait for the next ace update for it to take effect, ACE3#10890 for those who care)

Resupply:
- Added DP-23 Slug rounds
- Added TXA

Weapons:
- Added X-42
- Added Oppressor
- Reworked DC-15XM
- Added pictures to:
- DC-15X
- DC-15C UGL
- DP-23 UGL
- Fixed handanim for DC-15C UGL

Vehicles:
- Fixed missing effect for sniper deka
- Adjusted AV-7 Guided and Laser guided roundsa


TLDR; We are all going to die

Update: 1 May @ 8:24pm

Backpack:
- Buffed horizontail velocity of droppack

Units:
- Fixed Clone pilot loadout
- Added correct Pyrishi medic uniform
- Fixed remaining issues with Sith Empire
- Added editorPreview for units

Groups:
- Fixed remaining issues with Sith Empire

Resupply:
- Added Joint op resupply (It checks what mags that are used by non 21st members are using)

Weapons:
- Fixed missing fireLightDiffuse on weapons
- Fixed Westar Icons
- Fixed DC-15C Icons
- Fixed descriptionShort for all 3as weapons we use
- Updated some pictures
- Fixed RPS-6 texture
- Fixed file paths in Galaya
- Added DC-15XM
- Added DC-15S UGL
- Added DC-15C UGL
- Added DP-23 UGL
- Adjusted UGL Scattershot
- Adjusted UGL Slugs
- Adjusted DP-23 Scattershot and Slug rounds
- Added Scattershot and Slug UGL rounds to all GLs

Vehicles:
- Added editorPreview for vehicles
- Move the main interact points for:
- Nu-Class: Moved to front ramp
- Known issue where you need to be right next to it for it to appear, unknown cause
- Logi UGV: Moved slightly down
- AT-AP: Moved up, increased distance
- AV-7: Moved up, increased distance
- BARC Speeder: Moved slightly down
- Juggernaut: Moved up, increased distance
- PX-10: Moved up
- UT-AT: Moved up and back, increased distance
- Lancer: Moved slightly down
- Keerdak: Moved down to turret axis
- Fixed Nu-Class UserActions using 3AS impulse
- Simplified inheritance for some of the above listed vehicles
- Removed unused track hitpoints from AT-AP

Backend:
- Added replacement script for the Class C
- Fixed Random popup errors
- Fixed Iron death sound
- Update exportLoadorder script to be more copy/paste friendly
- Now exports in three sections, general loadorder; weapons; vehicles
- Fix missing weapon from weapon loadorder
- Fixed requiredAddons from the 3as update
- Made Starforge skip on load if not avaliable


TLDR; Added the funny new 3as weapons and cleaned things up

Update: 23 Apr @ 8:30pm

Custom Helmets:

Helmets Added:

Airborne
- Rahl
- Rexiford

Helmets:
- Add integrated NVGs to engineer and airborne helmets

Armor:
- Corrected outlaw rank armor

NVG:
- Corrected Armor Plating NVGs

Vests:
- Readded Senior Zeus and instructor vests
- Fixed Blue on Outlaw vests
- Moved CFR to Medic vests
- Added ACEX support for GM vests
- Updated airborne vest textures
- Fixed Outlaw vest displayNames
- Fixed Platoon medic vest

Backpack:
- Fixed Auto turret not showing in ACEAX (It was hiding in the standard marked backpack)
- Fixed CDV jumppack LR ER range
- Fixed CDV and JT12 LR ER ranges to be correct
- Found the Auto turret hiding in another backpack
- Added Hawkbat LR

Equipment:
- Buffed Class C thermal det
- Added Class A and B thermal dets
- Added Imploder grenade
- Added N20 grenade
- Added C-type
- Added pictures to grenades

Units:
- Corrected all relevant place to the new class name of the class C thermal det
- Fixed T-series not being stunable

Groups:
- Corrected all relevant place to the new class name of the class C thermal det

Resupply:
- Corrected all relevant place to the new class name of the class C thermal det
- Added Smuggler resupply
- Added Hawkbat resupply

Weapons:
- Added thermals to PLX
- Fixed RPS-6 AP rounds not appering in creates, vics and units on spawn
- Added thermals to the plx
- Added/Updated picturees for the following, this comes with some layed system updates
- DC-15C
- DC15LE-GO
- DC-15SAW
- Valken-38X
- Westar-M5
- Westar-M5 UGL
- Z-6 Chaingun
- RPS-6 Disposable
- RPS-6 Disposable (Guided)
- RPS-6 AA Disposable (Guided)
- Added sight pictures
- Fixed RPS-6 having wrong base class

Vehicles:
- Buffed PX-10 Armor
- Increased Logi ITT cargo space
- Added H3-NR1 drone
- Added Z6 gun to UGV
- Adjust all AA missiles to kill in 1

Misc:
- Added custom landing pads with texture changer feature
- Changed all placeholder icons to WIDE version

Modules:
- Add module to heal all players

Features:
- Added custom pictures to Armor, Helmets, and Backpacks
- Nerfed Lowlight to not be as powerful
- Added backend support for AIThinkOnlyLocal feature (Currently only on performance branch but is confirmed for the next arma update. Yes, it internally checks that u have the right version)

Backend:
- Improved and standardized CfgPatches for better tracking and consistancy
- Fixed missing Authors


TLDR; War on defult pictures is not over, Improvemenets to current assets with some additions

Update: 10 Apr @ 9:30pm

Custom Helmets:
Helmets Updated:

Specops:
- Chopper

Helmets Added:

BARC:
- Lesk

Armor
Armor Added:

P2:
- Sierra

Facewear:
- Added Stand alone Outlaw kamas
- Fixed naming of stand alone kamas
- Fixed Standard kama having a rank
- Added 21st Poncho

Vest:
- Fixed Company Medic vest
- Added Outlaw vests
- Unbilleted
- Trooper
- Veteran
- Specialist
- Corporal
- Sergeant
- SNCO
- Office
- Medic
- Medic NCO

Weapons:
- Adjusted DP-23 Scattershot
- Added DP-23 Slug rounds
- Added UGL Scattershot to Westar (For testing)
- Fixed Flare displaynameShort s
- Added GL mode to DC-17
- Reworked magwells to correct missing FLares and Smokes in GLs

Equipment:
- Added Purple Hand Flare

Addtions:
- Added sprays


TLDR; I forgor things