Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
Hiển thị 291-300 trong 375 mục
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Cập nhật: 3 Thg11, 2022 @ 10:27pm

Cập nhật: 3 Thg11, 2022 @ 10:16pm

Hotfix version v.0.5e beta

- Added various assistant weapon specialist breeds (Editor only for now)
- Added 7.62x39 57-N-231 PS (1989) and 57-T-T45M1 cartridge loads to breed loadouts as well as their parameters
- Minor localization update

Cập nhật: 2 Thg11, 2022 @ 6:30pm

Hotfix version v.0.5d beta

- Which kind of ammunition loaded on the weapon now actually matters and has an impact on damage and penetration of small arms
- Fixed the RNG of extra damage that can be dealt with firearms
- AI-controlled units can now fully die or be "executed" without having to wait them bleed out by getting shot or blown up. This does not affect player-controlled units for the sake of campaign and newbie/casual-friendliness
- Tweaked GRM and UAF loadouts slightly
- Added proper incendiary effects on autocannon ammunition that are labeled on having incendiary properties
- Added incendiary effect on 14.5mm API
- Added 5.56x45 MK318 SOST loads on UAF T4 and T5 breeds
- Added 5.45x39 7N6M loads on some Rebel and Russian breeds
- Increased (Optic) MG range from 140m to 160m (300m for extended range addon version)
- Minor localization update

Pro tip: 5.56 M855A1, MK318, and 5.45 7N10 ammunition deal substantially more damage than M855 and 7N6 ammo, and so does 7.62x51 M80A1 compared to M80

Cập nhật: 1 Thg11, 2022 @ 9:29pm

Quick fix

- Fixed missing entity on MP7 magazines

Cập nhật: 1 Thg11, 2022 @ 5:40pm

Hotfix version v.0.5c beta

- Added extra ammunition, grenades, weapons on various vehicle inventories to be picked up from
- Fixed GRM fighters in GRM Mission 1 who lacked weapons
- FGM-148 Javelins and a few missiles stowed in US Army Strykers and Bradleys for squad anti-tank use

Cập nhật: 31 Thg10, 2022 @ 10:54pm

Hotfix version v.0.5b beta

- German and Russian DLC campaigns updated to work with latest major update
- Minor localization fix
- One soundtrack is changed

Cập nhật: 30 Thg10, 2022 @ 7:41pm

Hotfix version v.0.5a beta3

- Fixed infantry not being able to resupply in zones

Cập nhật: 30 Thg10, 2022 @ 4:06pm

Hotfix version v.0.5a beta2

- Minor bug fixes
- Added sight for dismounted SPG-9 FPS view
- Updated US and GRM missions to be compatible with latest major update

Russian and German campaign updates pending

Cập nhật: 30 Thg10, 2022 @ 10:51am

Hotfix version v.0.5a beta

- Bug fixes
- Fixed missing resupply for all weapons
- All GPMGs mounted on pintle mounts of vehicles can now be taken off for dismounted use
- Vehicles with detachable mounted MGs can now accept a wide variety of weapons, not just limited to GPMGs
- Reduced infantry movement speed and animation speed to more reasonable levels
- Vehicle MG ammunition overhaul
- Fixed RPK-74 animation
- Added various types of ammunition for HMGs (AP, API, HEI, APHEI, SLAP, etc)
- Added T-55A for GRM (Yes, it finally officially arrived)
- Increased delay between bursts
- Increased spreading of Type 56 AKs
- Added RNG chance of bullets dealing extra damage depending on caliber
- Slightly reduced classic and advanced DC accuracy multiplier

Campaign mission updates are pending.

Cập nhật: 28 Thg10, 2022 @ 3:29pm

New version v.0.5 beta MAJOR UPDATE

- Personal/inventory revamps
- Weapons and ammunition are now separated from one another -- magazines, belts, clips are separate inventory items now and need to be in the inventory in order to have ammo for the weapons
- Loadout revamps for all factions
- New weapons: PSL, PF-69 RPG, RPK-74, AK-47s, AKS-47s
- Added Magpul Pmags to USMC-issue M16A4s
- Slightly increased sway of weapons in advanced DC mode
- Heavily reduced infantry advanced DC accuracy bonus, as to avoid going full auto laser beam while standing and hitting targets perfectly at 200-300m
- Increased spreading of rifles past the 3rd shot in bursts/automatic fire, inclining the shooter to control their bursts/shots further at range and more emphasis on machine guns for longer bursts of automatic fire
- Redone recoil pattern of machine guns in advanced DC
- New localization/ammo varieties for all small arms
- Ammunition available in breeds/troops are based off each faction's Table of Equipment or unit organization, what are available to them, unit quality, loadout/roles. 5-7 magazines of ammunition tend to be the case.
- Made AI detection radius to be more consistent
- Renamed the difficulty levels to "Recruit, Regular, Veteran, Warfighter"
- Slightly reduced infantry movement speed
- If an individual HP is low, they will move at 50% speed. Heal up to recover their default speed.