RimWorld
Geological Landforms
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Actualización: 26 MAY 2022 a las 9:33

Update 1.3.0

Added a new feature that allows multiple biomes to be present in different areas of the same map. At the moment this is used by two landforms: Oasis and Ice Oasis.

Previously, the fertile area of an Oasis was very barren with almost no plants because the plant spawning was determined by the biome of the world tile, Desert. Now, the inner area of the Oasis will have a separate local biome depending on the temperature, and plants will spawn on the fertile soil of the Oasis like you would expect.

Also added a pathfinding optimization patch to prevent pawns from getting stuck while trying to leave the map on some landforms with very little walkable map edge (e.g. Crater, Rift, Canyon).

Other changes:

- The Cliff and Cliff Corner landforms will now be affected more by the hilliness of the world tile.
- Many small new features and improvements for the landform editor.

Actualización: 13 MAY 2022 a las 11:58

Fixed editor window having a size of zero if screen resolution or fullscreen/windowed (in game settings) have not been changed at least once before.

Actualización: 8 MAY 2022 a las 3:52

- Fixed some landform TPMs having the same seed on all world tiles
- Removed obsolete legacy warning from beta

Actualización: 5 MAY 2022 a las 14:36

Improved mod compatibility (CaveBiome, Terra Project Core, and other C#-based biome mods)

Actualización: 15 ABR 2022 a las 5:20

Fix river alignment in valleys.

Actualización: 30 MAR 2022 a las 13:08

Fix UI Scale not applying to landform editor correctly.

Actualización: 28 MAR 2022 a las 1:59

Prevent StaticConstructorOnStartup warnings, hide world tile debug landform info by default.

Actualización: 27 MAR 2022 a las 15:37

Fix small assembly loading issue, rename Landbridge to Isthmus.

Actualización: 27 MAR 2022 a las 11:47

Update 1.0

- New node-based landform editor which is more flexible and easier to work with than the old one
- 3 new landforms added: Skerry, Badlands and Desert Plateau
- Ore lump amounts now controlled by landform, adjusted based on amount of rock
- New compatibility layer for MapReroll, previews should now be fully accurate
- Integration with PrepareLanding, adds filtering by landform
- Completely reworked map generator code, including more efficient and stable RNG engine
- Many small stability and performance improvements

Actualización: 21 MAR 2022 a las 13:25

Landforms no longer appear on impassable tiles, to make search less annoying.