Rusted Warfare - RTS

Rusted Warfare - RTS

The Destiny Of Shinyan
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Actualización: 3 DIC 2023 a las 16:42

V.73

-Economy: Asia has gone broke.
-Economy has undergone severe changes. I got the idea after playing some Interwar 1919-1939 MowAs2
As of such, this may suck. Regardless, I am trying it out to see if it works. Eco has been reduced drastically across the board, hopefully slowing down combat. Unfortunately, this may just make everything worse- but I need people to tell me if it actually does... so... yeah.

-Infantry changes.
-All factions except the Khanate have seen desc/name changes for the purposes of clarity across the Republic, Dynasty, and Shogunate.
-All factions have had a few new infantry units added on, and a few new squad types.
-Modified trainable unit rosters for the Dynasty Barracks.
-Squad spawns have been modified to better fit classical group standards, previously they were a bit mish-mashy. Now the squad spawns have been changed to be more purposeful.

-Shogunate infantry has seen a severe numbers overhaul, on average they will now produce larger and more capable groups for similar prices on average. Shogunate still does not have a medic. Use a field hospital instead.

-Republic infantry have seen a minimalistic overhaul, without a lot of changes. Instead I focused on rewriting descriptions and finally giving them a medic.

-Dynasty Infantry have seen a severe numbers overhaul, unifying tiers and paving out types. Multiple new variant units have been added, from semi-auto riflemen to lmg teams. Yudianwei Military police have been moved around to higher tier squads, and Yuzhou officers have been made universal. Many squads have lost access to support weaponry, and those that have it have experienced price increases.

-Federation has been removed temporarily

Actualización: 1 DIC 2023 a las 16:46

v.72d

-Graphical bugfixes

Actualización: 1 DIC 2023 a las 14:59

V.72c

-Added two new conversions for Shogunate planes, torpedoes!
-Shogunate income slightly buffed.
-Shogunate amphibious and naval ships/tanks can repair at ports allied Shogunate ports.
-Shogunate amphibous and naval ships/tanks can now benefit from Naval Traditions upgrade, a slight buff to keep Naval superiority.
-etc.


Notes: I have heard in the past that Shogunate is a bit underpowered. This... isnt exactly true. But they are a bit lacking monetarily in comparison to other factions. They have a steady economy, but it ramps slowly. And they dont get bonuses from combat, standard construction, etc. So they have to push, but they lack the speed the Khanate has. Their early infantry and vehicles are good, but too costly to make a difference early on.

Map size, length between teams, etc. This matters a lot.

Against Infantry or Naval the Shogunate will usually emerge victorious. They have cheap solutions to infantry, and standard solutions to Naval.

Actualización: 30 NOV 2023 a las 16:44

V.72b

-Added unit and conversion descriptions to units across all factions.
-Added more medical aura effects to Republic Hospital
-Touched up many different naval units
-Added the Takechi Interceptor for the Shogunate, a heavy Air to Air combatant.

Actualización: 30 NOV 2023 a las 15:15

V.72a

-Added tags to many units, changing damage outputs and the like.
-Aircraft are generally a fair bit hardier.

Actualización: 29 NOV 2023 a las 21:14

V.72

-Almost every single tank ingame has a melee "run over" attack now, and deals 10x damage or more to Barbed Wire.
-Two new "Minesweeper" tanks
-Republic landmines can now be spotted by special infantry, vehicles, and aircraft with the observer tag.
-Republic landmines are now quite picky about who they blow up.
-Added armour, health, and other stats to a wide variety of units ingame.
-Officers, Commisars, Captains, and Command Tanks now have auras that influence how units fight, changing max range, speed, damage, and more.
-Medics now have an regen/maxhp aura that enhances your infantry for the Chen Dynasty.
-Khanate have three new global upgrades for their faction. Each one is quite potent, and expensive.
-Etc

Actualización: 28 NOV 2023 a las 20:24

V.71

-Reworked a lot of the Federation content.
-Added a new vehicle to the Federation.
-Rebalanced all Khanate Vehicles and units. (Buffed)
-Removed Khanate sentries
-Khanate Guardposts now produce passive income.
-Shogunate light vehicles have been buffed.
-Rebalanced and reworked Federation mercenaries.
-Added a new system for healing units in field hospitals.
-Added a new repair system for vehicles/tanks for the Khanate.
-New sprites for several federation units.
-New aura system has been implemented for Federal Tiang Mercenary Captains



Notes: This may take awhile, but I am starting to work on the mod again.

Currently I intend to begin rebalancing the Khanate and Shogunate economy.

After that I intend to implement the new aura system for all Officers, Captains, and Service agents ingame.

Prospectively, I also intend to work on making the repair system more definite based on faction/team.

Following this, I intend to get back to work on making more units for the Federation. I am not a dedicated artist, and it can take a fair bit of time. So expect that to be slow.

Actualización: 28 NOV 2023 a las 20:24

Changes.

Actualización: 12 AGO 2022 a las 17:26

V.70a

-Refer to Discord for full patch notes.

Actualización: 20 MAR 2022 a las 12:54

v.058
-Shogunate AI overhaul
-Republic artillery debuff
-Republic now has solo builder at arty factory
-Republic Bomber price raised
-Canglong, Shogunate Airship, and all bombers debuffed armour
-Changes to republic squads