Rusted Warfare - RTS

Rusted Warfare - RTS

The Destiny Of Shinyan
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Opdatering: 19. dec. 2023 kl. 16:47

V.75i


-Added two new units.
-Republic Szar 40mm has been mounted on the Ongaba chassi. Good for durable early game firepower if you want to hurt more than infantry and calv while still using a tank.
-Shogunate Gz.33i Type 1, another early anti-tank that is avaliable for the shogunate. Good firepower.
-Buffed A33 for Dynasty.
-Utilized a new lock system for Khanate to curb their overbuilding tendencies. Will develop it further in future.



Note: Lock system isLocked:if self.isControlledByAI(), implement to builders in order to create a more effective lock system for structures.

Consider similar implements for other things.

Opdatering: 18. dec. 2023 kl. 18:58

V.75h

-Changed to fit with Test ver.

Opdatering: 18. dec. 2023 kl. 18:22

V.75 fixes


-Unit hp has been pretty heavily increased, building hp has fallen to the wayside. Building HP and armor has been universally increased to rectify this.

Opdatering: 17. dec. 2023 kl. 18:46

v.75


-Worked on Federation a fair bit.
-Modified build orders for Federation
-Fixed several graphical bugs on federation tanks.
-Mercs have seen some restructuring.

Note: AI is gonna be crap with Federation if you try and use it. I havent modified the Ai yet.

Opdatering: 17. dec. 2023 kl. 18:45

Changes.

Opdatering: 17. dec. 2023 kl. 15:36

Changes.

Opdatering: 17. dec. 2023 kl. 13:33

V.75f

-Added the Gobo Light Tank to the Shogunate, and DualAC Variant.

The Gobo is a slightly larger, higher armor and damage version of the Nashi. It fires slightly slower at a lower range for a bit more damage. It is slightly redundant, but it also ties into an upgradable variant in a dual anti-ground autocannon. The Nashi does not come with the same opportunity, instead the Nashi opens up into anti-infantry and vehicle variants with the HE and MG variants.

It was an older file I had sitting around, decided to make use of it.

-Fixed the Khaliu Cho Gunboat, its graphics were borked.

Opdatering: 17. dec. 2023 kl. 11:23

V.75 Ai fixes


-Naval and Air AI now functions properly. AI will automatically engage and seek out enemy shipyards upon sighting the enemy. AI aircraft will do a similar function based on their respective types. Bombers will ignore a single fightercraft engaging them, but two or three? Bombers will run. A single interceptor will provoke the same reaction.

Opdatering: 16. dec. 2023 kl. 21:58

V.75 Graphics fixes

-Shogunate Combat Engineer now uses proper graphical effects for building.
-Vehicles can now repair passively at factories where they are produced.
-Modified code for naval AI to make it more proactive.

Opdatering: 10. dec. 2023 kl. 11:00

V.75 hotfix

-A sound effect was missing.