TerraTech

TerraTech

Advanced AI
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Update: 16 May @ 9:36pm

Upgraded RTS UI
added some scuffed Japanese translations to the AI menus

Improved backend Localisation system to be more consistant
Un-scuffed some parts of the localisation

Update: 7 May @ 10:00pm

Removed some causes of crashes caused by the spawning system
Networked some features that should be networked that weren't networked
Fixed crash caused by an edge-case with stationary AI
Fixed crashes caused due to unexpected read-only team alterations

Backend bugfixing update:
Fixed errored terrain generation issue

Update: 6 May @ 1:36pm

Backend bugfixing update:
Fixed crash caused by backend update

Update: 3 May @ 1:44am

Backend bugfixing update:
Altered tile loading to work across clients(3)

Update: 3 May @ 1:38am

Backend bugfixing update:
Altered tile loading to work across clients(2)

Update: 3 May @ 1:32am

Backend bugfixing update:
Altered tile loading to work across clients

Update: 30 Apr @ 5:20pm

Saving the world will now also save the range settings of the AI

You can now double-click on the range settings bars to type in the value you want

Update: 28 Apr @ 5:10pm

Fixed issue with enemy base distance culling not working properly
Removed redundant, useless toggle for "Remove Far NPT Bases" in settings

Update: 22 Apr @ 5:08pm

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world

Update: 10 Apr @ 12:47pm

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely