Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
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Actualización: 7 ENE 2017 a las 12:03

Actualización: 7 ENE 2017 a las 12:00

Actualización: 5 ENE 2017 a las 8:52

# Reduced starting army sizes
# Reduced forcelimit gains from vassals and being the King
# Added Lordly Feud CB (for Noble Houses vs. disliked Noble Houses)
# Added Lordly Feud CB (for Great Houses vs. disliked Great Houses)
# Added Royal Domain CB (for Royal House vs. disloyal Great Houses)

Actualización: 4 ENE 2017 a las 15:52

- Removals
# Removed the Robert Rebellion event chain

- General
# Changed the province history for a split-up Westeros, with all Houses available to play
# Added ruler history for every nation at every bookmark, generated programmatically for all the non-major nations.
# Liberty Desire from military strength is much reduced (required for the Seven Kingdoms to work)
# All governments now allow vassals to war and alliance within themselves.
# Reduced several government bonuses
# Removed unneeded triggered modifiers
# Tweaked the estate actions to require 50 loyalty most of the time
# Adjusted the influence gains from estate actions
# Disabled the Great Power mechanics
# Changed the flag design to use the banner-styled flag.

- Institutions
# Implemented institutions properly. Renamed Practices, as in the practices of a people.
# There are the following practices:
# Westerosi
# Essosian
# Ghiscari
# Yitish
# Qartheen
# Islander
# Magical
# Each gives a unique bonus, and is gained by being friendly and bordering a nation that starts with the institution.
# Having 150 relations with a nation with an institution will also allow it to spread to your provinces (slowly) without a border.


- HRE
# Adjusted several mechanics so the House -> Great House -> Royal House setup works
# Added the Iron Throne (the HRE mechanics), removing the electors and adding Royal Authority gains and losses through various actions
# Added Royal Decrees (for the Iron Throne), granting benefits to all Houses on Westeros
# Unique interface designed for this rather than the stock design, which doesn't accomadate the 200+ lords in the Seven Kingdoms.

- Papacy
# Added The Faith
# Added the Great Sept of Baelor province in King's Landing
# Adjusted the Seven (Papacy) mechanics to account for the Faith

- Ideagroups
# Implemented a more flexible idea system. All ideagroups now have 3 ideas + 1 bonus.
# Each ideagroup is focused on a specific theme. Bonuses are more powerful than before (on average).
# You still only gain 8 ideagroups, so your choices are more pertinent now with a wider choice to pick from
# Policies have been adapted to work with the new choices.

- Technology
# Rewrote the technology files, so the progression is more meaningful and less eratic.
# Increased number of technologies to 50 from 32
# Decreased year interval to 13 from 15
# Reduced the Settler Growth gain
# Reduced the number of Accepted Cultures given for free
# Reduced Colonial/Trade range
# Increased Max States given massively, to 275
# Tidied up the other values so they end on an 'pretty' number

- Units
# Replaced the progressive unit unlocks with one flat unlock
# Reduced the Fire and Shock bonuses from tech at the start
# Renamed all the units to be more thematic and less 'gamey'

- Buildings
# Added a new building system, combining both technology unlock and development within a province.
# Better buildings require a certain level of development within a province before they can be built.
# Added a wider array of buildings to pick from.
# Planning to add unique buildings as well.

- Religion
# Design pass over the religions
# Added the piety mechanics (renamed Barbarism) to many religions that had the patriarch (Zealotry) mechanics
# Switched the Old Gods to use personal deities and added several for them to pick from.
# Added the Blessing mechnic to the Remnants of Boash, the Black Goat of Qohor, the Bearded Priests and the Gods of Sarnor.
# Added the Blessing mechnic to the Harpy
# Added the Doom (Chaos) mechanic to the Great Stallion

Actualización: 11 NOV 2016 a las 23:53

- Added Institutions

Actualización: 11 NOV 2016 a las 9:42

- Added checks on the Usurper Crushed! to only kill/cede when the country is actually at war with the Targaryens when the event fires
- Countries that peace out seperate of the main warleaders during Robert's Rebellion will not be effected by the final result when the war concludes (i.e they won't lose their rulers/be vassalized)
- Added an option on the "The Grand Tourney" event to not procede with the story events.
- Prevented the "Shattered World" CB from appearing in the Robert's Rebellion bookmark
- Added a decision that allows any of the Seven Kingdoms to re-assert their original dynasties if they're not on the throne. They will appear as pretender rebels that you can succumb to.
- If you unally either the Baratheons or the Targaryens as one of the supporting houses before the war starts, you won't suffer the effects of the outcome of the war.
- Fixed House Baelish not having a ruler
- Added a core for House Baelish on Midlor Point
- Increased the time it takes for Winter to occur.

Actualización: 11 NOV 2016 a las 7:34

- Updated for 1.19

Actualización: 18 MAY 2016 a las 12:00

Actualización: 11 MAY 2016 a las 7:37

- Added Kingdom of the Stepstones as a formable for Pirate Havens
- Added the Pirate Kingdom government for the Kingdom of the Stepstones
- Updated for 1.17

Actualización: 11 MAY 2016 a las 7:23