Cities: Skylines

Cities: Skylines

First Person Camera v2.2.0
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Update: 14 Aug, 2022 @ 10:35am

Release v2.2.0

Change notes

- new Ground Clipping options: AboveRoad / SnapToRoad
> The clipping would consider the closest road level below the camera.

- new options to exclude certain targets in Walk-Through Mode:
> When switching targets in Walk-Through Mode, it's now possible to include/exclude certain groups of targets such as walking pedestrians & public transit vehicles.

- introduce LookAhead (by kian.zarrin):
> When following vehicles (also pedestrians), camera would look toward the position the vehicle is going to be.
> The feature could be enabled through the option under Follow Mode Options. Due to its early dev stage, the behavior is still considered unstable. Hence, it is currently turned off by default.

Fixes

- improve Harmony loading process

Update: 13 Apr, 2022 @ 6:53am

v2.1.0 - the first stable release

Change notes
- UI enhancements, especially the camera Info panel.
- Some minor fixes.
- More error handlings.
- The rest should behave the same as the last beta release v2.0.7.

Update: 3 Apr, 2022 @ 2:20pm

v2.0.7 (beta)

- minor adjustments & fixes.
- minor UI changes

* This should be the last beta version, and the first stable version v2.1.0 is aimed to be released within a few weeks. There won't be new major features but minor adjustments and bug fixes.

* It'll be appreciated if anyone could submit problems or issues they find here[github.com] for a even better first stable release.

Update: 29 Mar, 2022 @ 2:25pm

v2.0.6a (beta) (hotfix)

Fixes
- Displaying district and road names cannot occur at the same time.
- Incorrect initial offsets for following Pedestrians if they are on vehicles at the beginning.

Change notes
- Saving camera offset will prompt a message next to the main button

Update: 29 Mar, 2022 @ 5:34am

v2.0.6 (beta)

Change notes
- Save the current camera offset as default for the kind of followed vehicle/human by pressing 'Backslash' ('\') in Follow/Walk-Through mode. In future, following the same kind will set the camera to the position initially, and so will the act of resetting camera.

- In Free-Camera mode, press E to toggle Auto Moving, which moves forward the camera automatically to imitate walking. Click secondary mouse button will pause the movement.

- Showing the names of the road and district currently at on the Info panel. (still unstable)

Update: 27 Mar, 2022 @ 4:12pm

v2.0.5 (beta)

Change notes
- Free-Camera mode also supports displaying Info panel.
- Requirement for Harmony applies again for a fix showing below.
- A new setting/config to adjust rotation speed by keys.
- It is now possible to rotate up to 90 degrees.

Fix
- Pressing Esc will now try closing the main panel, exiting FPS mode, and then pausing the game.

Update: 21 Mar, 2022 @ 11:38am

v2.0.4 (beta)

change notes
- New option/config: height of the panel showing Info in Follow mode is now changeable.
- The panel for Follow mode now shows much more information.
- Walk-Through mode: secondary mouse button (usually right click) is now used for manual target switch.

minor fixes
- Smooth transitioning for exiting FPS camera modes becomes "smoother" and shouldn't get stuck.
- Getting in Follow mode by clicking the button on World Info Panel now closes the panel itself.
- Dragging the main panel button won't open/close the panel when it's released.
- The "start following" button won't show up for the World Info Panel when selecting a parked vehicle.

Update: 13 Mar, 2022 @ 10:25am

v2.0.3 (beta)

Change Notes
- New option: to decide whether set the camera position back to where it
left beforehand after leaving any mode.

Fix
- Walk-Through mode would select citizens now.
- Pressing ESC to exit won't pause the game.
- Hovering & clicking other UI elements becomes smoother

Update: 10 Mar, 2022 @ 3:55pm

- Option Menu is now complete
- Dependency on Harmony removed
- Some option in Config Panel are moved to Option Menu
- Incorrect passenger count is fixed

Update: 10 Mar, 2022 @ 2:07pm