Wildermyth

Wildermyth

Velvetclaw's Mods and Fixes Pack
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Update: 24 Jun, 2022 @ 11:07am

Found some absurdities in KlutzKoady's KK_StavesandWands. I've since then fixed the issue by reducing the laughably long melee range of staves and wands to suit my needs.

Update: 24 Jun, 2022 @ 4:54am

Added more mods, only to discover that they are plagued with editorial bugs. *sigh*. And I still have not looked at the ones currently plaguing Davea's mod.

I wanted to play Wildermyth, not Starship Troopers: Terran Command -_-

Update: 22 Jun, 2022 @ 11:38pm

Update

Update: 22 Jun, 2022 @ 9:49am

Update

Update: 22 Jun, 2022 @ 3:09am

More mysterious.... hats. Enjoy.

Update: 19 Jun, 2022 @ 9:46pm

- Fixed an issue with Earth Lord Mace from Davea disappearing whenever you started a new run.
- Added more name gen fun.

Update: 18 Jun, 2022 @ 8:14pm

Fixed davea's Earth Lord's Mace - it would not be carried over as a legacy weapon when a hero bearing it was re-recruited.

Update: 10 Jun, 2022 @ 7:30pm

Update

Update: 10 Jun, 2022 @ 8:15am

Version 1.0.0

Update: 31 May, 2022 @ 3:49am

Update