Starbound

Starbound

Evolved Weapons System (DEPRECATED)
Visar 11–20 av 42 poster
< 1  2  3  4  5 >
Uppdatering: 26 jun, 2023 @ 16:27

Version 1.4.0 - Miscelleneous General Update

- added new toggleable feature to disable NPC's debug mode, if debug mode is enabled
- added new toggleable feature (enabled by default) that allows a weapon's cooldown between firing to tick during its recoil/cycling animation. this results in faster rate of fire matching the tooltip's displayed ROF.
- attachment removers now only consume if there are removeable attachments; also made very minor negligible microoptimizations to the attachment remover code.
- fixed bug with removing underbarrel attachments for EWS weapons capable of switching grips (weapon would despawn due to bug when switching grips after attempting to remove an underbarrel attachment)

Uppdatering: 26 jun, 2023 @ 16:26

Uppdatering: 20 maj, 2023 @ 21:02

Version 1.3.6 - Bipod Update/Buff

- bipod now registers platforms and "dynamic" (i.e. doors) collisions as valid collisions

Uppdatering: 22 apr, 2023 @ 7:32

Version 1.3.5 - Infinite Ammo Hotfix 2, Electric Boogaloo

- was to quick to fix inf ammo not disabling properly that i completely broke the inf ammo system. it's fixed now.

Uppdatering: 10 jan, 2023 @ 18:15

Version 1.3.4 - Infinite Ammo Hotfix

- fixed an issue that prevented a weapon's infinite ammo status from not deactivating once the conditions were no longer met.

Uppdatering: 6 jan, 2023 @ 16:50

Version 1.3.3 - Fixes and Tweaks

- fixed issue where a ews_inaccuracy_mult stat of a value less than negative 1 would result in negative inaccuracy, consequently leading to the negation of an accuracy buff.
- reduced sizes of EWS damage numbers all-around.
- burstCooldown is an alternative parameter used specifically to configurate the cooldown of fireMode "burst", should the weapon have alternate firing modes. however, this parameter would unintentionally become mandatory for any burst-fire mode on weapons with alternative firing modes; this is a mild problem because while this parameter is properly configured in example item ews_rifle2, it is either understated/unstated in the official EWS documentation in the GiC discord server. burst-fire weapons without this parameter consequently crash upon finishing a burst. as a safeguard, now the weapon will use the default "fireTime" parameter instead of "burstCooldown" should the latter parameter not exist.

Uppdatering: 11 nov, 2022 @ 15:18

Version 1.3.2 - Damage Numbers Update

Most EWS elemental damage numbers now run off a 3-color system:
- Dark Grey - Indicates that a damaged target is very resistant that certain element (at least over 30%).
- White - Replaces the regular red. Damage done by EWS firearms or melee now show white.
- Yellow - Indicates that a damaged target has received additional damage due to being exceptionally weak to that element.

Uppdatering: 15 okt, 2022 @ 8:12

reverted to 1.3.1 for GiC's 2.0 release

Uppdatering: 12 okt, 2022 @ 20:38

Temporary revert to version 1.3.0; tagging issue in GiC will not be solved until a few days have passed, will return to version 1.3.1 when next major GiC update has been released.

Uppdatering: 11 okt, 2022 @ 6:51

Version 1.3.1 - repairitem hotfix

- fixed issue preventing repair items from obeying tags