Insurgency

Insurgency

The Co-Op Experience | TCE v4.5
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Update: 12 Sep, 2023 @ 9:59am

- Fixed incorrectly scaled MAS-APX sight on Insurgent Side.

Update: 12 Sep, 2023 @ 9:40am

- Fixed missing envmap

Update: 12 Sep, 2023 @ 5:14am

v1.6
- Finally found a way to tweak Character Stats without editing the gear. This means I can directly tweak Bot stats without manually editing all their gear stats.
* Re-done all Insurgent Gear to have vanilla stats, directly tweaked Bot Stamina stats instead for better implementation and easier editing in the future if needed be.
- Added Class-Specific Traits.
* Specialists can slide - albeit with a slightly nerfed version of Vanilla Slide.
* Recon can sprint much longer, and recover stamina significantly faster compared to other classes.
* Rifleman and Breacher can move faster in all movement modes except prone compared to other classes.
* Support can recover from suppression and is more resilient from it compared to other classes.
* Snipers can focus significantly better through efficiency and duration compared to other classes.
* Designated Marksman move faster in prone position compared to other classes.
* The Grenadier is left untouched as they have their own identity of having better offensive options.
- Added back ADS Freeaim from previous iterations of the mod. This is kinda janky, so I'm still testing it extensively to see which causes the issue of bullets seemingly phasing through targets sometimes.
- Added MK3A2 Concussion Grenade.
* Accessible through Specialist and Breacher.
- Added M18A1 Claymore.
* Accessible through Sniper and Grenadier. As there’s no Proximity Trigger by default, this works just the same as a real-life claymore mine: It is remotely triggered! Less Damage and AOE compared to C4, but you can carry a maximum of 4 mines.
- Added GP-25 (CS Gas) to Grenadier.
- Added CS Gas Grenade to Insurgent. (Uses RDG5 model by Rymd.)
* Sounds and Particle provided by Pyatosin.
* I haven't completely pre-cached the particle file in a way that it will not cause a possible conflict. So if you have mods that need to be listed in the particle_manifest, it might conflict.

- Balance Changes:
- Removed Explosive Slot lock on M203 Launchers. This will greatly buff the Grenadier as he can now have more grenades all the while having an underbarrel launcher.
- Added GP-25 (Smoke) to AKM accessible by Grenadier. Making it the only weapon in the Grenadier class to have access to a smoke-loaded underbarrel launcher.
- Player Acceleration Tweaks.
- Player Deceleration Tweaks.
- Player Stat tweaks to make adjustments for Class-Specific Traits.
* Adjusted Stamina Regain from 24.0 to 8.50.
* Adjusted Sprint Stamina Take from 2.20 to 6.60.
* Adjusted Weapon Sway Speed from 0.70 to 0.90
* Added Stamina Regain while Crouched: 15.00.
* Added Stamina Regain while on Prone: 24.00.
With this change, the previous Stamina Regain is only accessible while on Prone Position, with the Recon Class having significantly increased values in these areas as well.
- Upgrade Changes:
* Changed RVG Sway Speed from +10% to -35%
* Changed VT Ultra Light Sway Speed from +20% to +10%
* Changed TangoDown Sway Speed from -20% to -10%
* Changed Bipod Grip Sway Speed from -40% to -50%
* Changed Mako Sway Speed from +20% to -30%
* Changed Fortis Sway Speed from +20% to -30%
- Pricing Changes:
* Changed .338 Lapua HP Rounds price from 3SP to 2SP.
* Changed 50BMG HP Rounds price from 2SP to 1SP.
* Changed 50BMG AP Rounds price from 3SP to 2SP.
* Changed 50BMG Explosive Rounds price from 4SP to 3SP.
- Fixes:
- Fixed Missing Burnt/Blownup textures for 6B26 Goggles.
- Fixed M4A1 foregrip_fire jittery bug.

Update: 6 Aug, 2023 @ 8:44pm

- Spas 12 max range fix.
- Player Deceleration Tweaks.

Update: 10 May, 2023 @ 10:16pm

- Fixed Slug Upgrade for Saiga-12 and Spas allowing chokes.
- Fixed Insurgent Urban No_Armor missing textures.

Update: 10 May, 2023 @ 5:03am

- Changed Saiga-12 ammo to be the same with the Spas, justifying the cost.
- Edited some Insurgent Loadouts to use TOZ.
- Fixed Micro-T1 scale for P90.
- Added Dry Canal in the Playlist.
- Fixed missing world model for RVG in Honeybadger.
- Removed the FAST Helmets, upon playtesting - that many helmets are barely used.
- Limited the functional helmets to three:
* FAST Helmet
* MICH Helmet
* ACHCC HeavyGunner

Update: 4 May, 2023 @ 6:52am

- Removed Survival Maps on TCE Playlist.
- Allowed AN/PVS for Rifleman.
- Reticle Size Tweaks
- Optics FOV Tweaks.
- Edited the Playlist to prevent possible localization bugs in Multiplayer.

Update: 3 May, 2023 @ 6:59am

- FOV Changes.
- Tweaked some armor values to prevent conflicts on helmets and rigs. (Thanks to Akaris)
- Made a separate model path for the KAC Vertical Grip to prevent possible conflicts if users are subbed to custom foregrips.
- Foregrip Scales adjustment.
- Added Default Theater Conquer support.
- Adjusted Salvo's World Model slightly.
- Adjusted 416D weight from 140 -> 190. To be closer to its real life weight.
- Adjusted Bipod cost for Sniper Class from 2 -> 1.
- Buffed the the shells Spas-12 is using.
- Changed Clasp Sling cost from 2 -> 1.
- Changed Light Bolt cost from 2 -> 1.
- Changed NVG cost from 1 -> 2.
- Changed AN/PVS cost from 5 -> 3. (Making it a viable choice instead of just using the NVG)
- Changed ASVAL cost from 2 -> 1. (For Balancing changes, goodluck killing the Juggernaut with a 9mm lmao.)
- Changed L1A1 cost from 1 -> 2. (Switched cost with ASVAL)
- Changed Specialist Preset starting weapon from L1A1 to ASVAL to append to the change.
- Changed HK P30L cost from 3 -> 2.
- Changed FN Five-Seven cost from 2 -> 3.
- Changed Scorpion Evo cost from 3 -> 4.
- Changed Desert Eagle cost from 3 -> 4.
- Changed Mossberg M500 cost from 3 -> 4.
- Changed Steyr Aug cost from 3 -> 4.
- Moved HK P30L to Specialist.
- Added HK USP45.
* A Tier 3 Secondary, with a cheaper magazine upgrade.
* Can fit a 24-rd extended magazine.
- Added SIG SG552.
* A Tier 4 Secondary for Recon Class.
- Edited 29 Weapons to support Muzzle Attachments:
- Specialist:
*MK18
*G36C
- Rifleman:
*MINI14
*G3A3
*M1A
*HK433
- Breacher:
*M870
*SPAS
*M1014
*416C
*SAIGA
- Marksman
*SA58
*M110
- Recon:
*MP5
*MP7
*KRISS
*P90
- Support:
*GALIL
*M60
*M249
*G36K
- Grenadier:
*M4A1
*L85A2
*AKM
*416D
- Sniper:
*M40A1
*M40A5
*DVL
*MSR
- Made a separate Stock Slot Slings that has the same stats with Misc Slot Slings to compensate for the new muzzle attachments.
- Added Tanker Muzzle Brake.
* Greatly Reduces Muzzle climb.
- Added Duckbill Choke.

Update: 27 Apr, 2023 @ 4:46pm

- Added the Burn Death Sounds by Order_Squamata
* This is a theater/sound edit, so the only way to make it compatible is to add it in my theater, Order_Squamata gave me the green light on it!
* For this to be even better, I added in my own Deathsound Overhaul that expands the pl_deathshout_distant by 57 new voices. This was originally in the mod but to cut file size, I had to make it an addon.
But making it an addon means it will conflict with Burning Death Sounds by Order, so to go around that, I'll add in both of them.
- Changes to Stamina Consumption stats.
- Replaced AUGA3 in loadout with HoneyBadger.
* Edited the World Model to have Picattiny Rails on the right and the bottom of the handguard.
* Has Custom Suppressor with world model.
- Edited the file path of the suppressors to prevent possible conflicts when users are subbed to a different suppressor.
- Originally, there's a gasmask for Security but it clips through the helmets. I'm moving it to Insurgents instead.
* Added Gasmask for Insurgents.
* Added KILLA Helmet for Insurgents.

Update: 26 Apr, 2023 @ 7:48pm

Hotfixes.