Arma 3
VIO-BECTI-SPE_IFA3 Baranow Winter V2.0.6
Showing 1-9 of 9 entries
Update: 10 Sep @ 10:28am

[V2.0.6] Changelog:
Added: Zombiemode
Added: Better Base-repair prise calculation
Added: SPE Update 1.1.2 units
Added: dmg indicator for buildings and HQ
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: new igiload cargo script
Changed: moved NF trucks to T0
Changed: Medic prise if no mobile-respawn
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: deleting units/defenses behavior
Changed: default - Inf Marker now show icon for own units
Changed: commander now gives squads more money
Changed: set LOG to warning to got infos about arty ammo bug
Changed: time to capture camps now same for all SV
Fixed: no basic units configured in some cases
Fixed: Town purchase param not same in all mods
Fixed: missing rifle grenades
Fixed: Nebelwerfer is missing
Fixed: static missmatch for IFA and ww2 version
Fixed: AI shoots player if nation didn't have original side
Fixed: OPFOR didn't shoot GUER
Fixed: HC didn't work if added after mission start
Fixed: depot placement on MSKE

Update: 4 Sep, 2023 @ 6:28am

V2.0.2_c230817
Added: FR side and SPE FFIs
Changed: internal IFA naval config
Fixed: upgrades ignores timecap
Fixed: Error on startup with east-west locations
Fixed: error on loading for some FFI units
Fixed: cant delete gearconfig
Fixed: some minor errors
Fixed: can't disband team

Update: 28 Jul, 2023 @ 6:11am

V2.0.2_b230728
Added: SPE_Side_Patch support
Added: IFA3 voice lines as default if loaded

Update: 26 Jul, 2023 @ 12:15pm

V2.0.2
Added: crew max amount for vehicles (7)
Added: automatic server restart with info
Added: max amount of vehicles spawn on same location
Added: Filter in defensemenu
Added: SV maxcap for spawns 150
Added: Param for activating auto AI team disbanding if fps less than 15
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: Artillery can change mode + max range in params
Added: MineDetector and calculation of items (WW2)
Changed: Option to enable only special salvager units
Changed: Town vehicles spawn heading north now
Changed: Desc and values "TOWNS: Protection Range"
Changed: only 1 infoline on artyshots
Changed: building near vehicles/men now blocked
Changed: info if you in restricted area for basse
Changed: Upgrade descrioption
Changed: some param default values
Changed: moved igiload to the client part
Changed: Flak36 and Nebelwerfer tier switched
Changed: default VISUAL options
Changed: defense price finally gets calculated too (WW2)
Fixed: error in defensemenu
Fixed: commander SV and money not loaded
Fixed: saves won't deleted after mission end
Fixed: load and save user funds
Fixed: only one pylon setting can be saved
Fixed: Stuck in building cam if build on water
Fixed: vanilla rearm works in CTI
Fixed: Town capture gets broadcasted
Fixed: Damage <null> on building hit
Fixed: tobruk city SV
Fixed: wrong dependency for defense T2
Fixed: cant place defenses

Update: 10 Oct, 2022 @ 5:50am

V2.0_221010
Added: Param for Structure resell ratio
Added: param for 'Time before town units despawn'
Changed: AI Base placement a bit
Fixed: sometimes some vanilla vehicle cargo
Fixed: can't build FOB with active AI commander
Fixed: breaks loading after map change, when only 1 save active
Fixed: no salvagers thx @Muppet007
Fixed: salvager spawns at 0,0 some times
Fixed: magazine of secondary weapon empty when buyed

Update: 18 Aug, 2022 @ 12:58am

V2.0_220818
Added: Script for a better AA
Added: Paradrop script (mousewheel option)
Added: UK cargo plane to Luftwaffe
Changed: Flak 38 Vierling for all!
Changed: HCs now visible in lobby but fixed to 3
Changed: AI crew for planes now normal soldiers and 1pilot
Fixed: Error when building salvagers
Fixed: Error on saving team funds
Fixed: AT Planes too strong against buildings (preparation)

Update: 10 Jun, 2022 @ 10:13am

[Fixed] Mission don't start

Update: 20 May, 2022 @ 6:59am

Update: 2 Feb, 2022 @ 1:18am