Don't Starve Together

Don't Starve Together

Improved Ownership (w/ Anti-Griefing Defense)
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Update: 27 Mar, 2022 @ 3:08pm

Update: 21 Mar, 2022 @ 6:48pm

Changes:
• Antlion sand spikes and sand blocks can now be lit on fire regardless of ownership protections
• Pigs, hounds and spider dens can now be haunted if there are no owned structures nearby (within 6 tiles by default). Within 6 tiles of an owned structure they cannot be haunted
- Hounds cannot be haunted if an owned, flammable and unequipped backpack is nearby (within 6 tiles)

Update: 20 Mar, 2022 @ 1:31am

Changes:
• Added ownership to Cawnival and "Year of the" placeable structures
• Added a burning exemption to weeds, to allow players to burn weeds on their farms. Fires on weeds will still not spread though, weeds will need to be individually lit on fire.
- You will not be able to light weeds if they are near other people's flammable backpacks still, or if you are wearing someone else's flammable backpack.
• Burnt structures can now be hammered, even if owned.
• Added anti-hammering protection for statues, sunken chests, shell bells and walls if within 4 tiles (by default) of an owned structure
• Added anti-chopping protection to Cawnival Trees
- You can chop them if you own a structure near it
• Added a push event to deploying masts, as a helper for Improved Modify Ownership's mast deploy record.

Bug Fixes:
• Attackable mobs will no longer have Star Caller Staff protections (this was an oversight)

Update: 20 Mar, 2022 @ 1:23am

Update: 3 Mar, 2022 @ 2:04am

Changes:
• The backpack protections against lighting/using fire weapons nearby now only apply if the backpack is flammable
- You cannot light things near you on fire/use fire weapons if you are wearing someone else's flammable backpack; you can if their backpack is immune to fire
- Optimized the code for anti lighting/fire weapon griefing, it is significantly simpler now!
• Anti digging, turf digging and flower picking protections now only apply to structures that are not firepits or prototypers (like science machines, think tanks, etc)

Bug Fixes:
• Fixed an unintended issue where players could not light things on fire if another player was nearby, wearing an owned backpack

Update: 2 Mar, 2022 @ 2:05am

Bug Fixes:
• Fixed an error in the bugfix where lava ponds, lavae and enraged dragonfly would not deal damage and cause smoldering upon proximity
• Fixed loading issues of items using the "propagator" component (fire/heat sources)

Update: 2 Mar, 2022 @ 1:28am

Change note: error in fix to lavae/lava ponds, solution is pending

Update: 1 Mar, 2022 @ 7:59pm

Bug Fixes:
• Fixed a bug where lava ponds and lavae would not deal damage and cause smoldering upon proximity

Update: 27 Feb, 2022 @ 11:14pm

Changes:
• Added griefing protection against Woodie's moose form tackling things near structures
• Strident Trident protections now apply to boats instead of owned structures (at the same protection distance of 2 tiles by default)
• Star Caller Staff protections now apply to any noninventory entity that is flammable, not just owned items (to protect plants, farms, etc)
- Logging and player scripts also changed to reflect this
• Added griefing protection against throwing Water Balloons near other players to get them wet
- The protection is overridden by entities that are smoldering/on fire, Dragonfly, and if you are throwing balloons on yourself with no one else nearby.
• Salt licks are now hammerable when they are depleted, even if they are owned by someone else.
• Reworked how failed action logging and talking scripts tracks the names of entities (there should be less MISSING NAME)
• Reworked how positions are specified (2 decimals now), and added positions to all failed boat actions & Star Caller Staff/Strident Trident failed use logging
• Fixed the mod settings display for Haunting Protection and Ownership Functional Range
• Edited ownership for compatibility with other mods that affect irreplaceable items
• Improved the logic of many functions to reduce server resource usage and make protections universal, including for certain modded entities (yay for efficiency!)

Bug Fixes:
• Fixed a bug where someone else's lone backpack could be burned if you did not have a backpack on.

Update: 18 Feb, 2022 @ 1:54am

• Added an exemption against trying to chop burnt Winter's Feast and Knobbly trees