Gunpoint

Gunpoint

HiddenTech-03-CloudServices
Showing 1-7 of 7 entries
Update: 24 Jun, 2014 @ 1:24pm

-Version 3.0-

* Changed some of the circuit colors to help with the flow of of the rooms. This should make it a touch easier to see what to do next. Though the changes may have made the level easier, it's a better fit to the original level this was based off of.

* Gave a purpose to the room that previously had no purpose (part of the new room flow change). The lights were acting funny so I had to put in a camera/alarm. Serves the same purpose as the original design (red light + switch).

I cannot see making any more changes in the future, lets call the level DONE. Horray!

Update: 23 Jun, 2014 @ 8:31am

Moved the top elevator to be in line with her sisters. Stupid oversite on my part.

Update: 22 Jun, 2014 @ 6:11pm

Undid an elevator color change, minor, don't worry about it.

Update: 22 Jun, 2014 @ 6:11pm

- Very Minor Update-

* Changed the position of one of the light switches, which was miss-placed and ruined one of the more interesting (minor) traps you could fall into.
* Moved the elevators to make room for the light switch change.

Update: 20 Jun, 2014 @ 4:15pm

v.2.0
* Updated the cosmetics of the CloudServices office to better reflect a busy, cramped and cluttered building.
* Changed the positions of the stairs/elevators to fit in the new decor
* Added a bomb/security front door entrance (with added trap/puzzle)
* Knocking the 4th floor guard out of the window should be 100% more satisfying.

Update: 20 Jun, 2014 @ 10:34am

A simple name change in order for it to fall in line with the HiddenTech storyline

Update: 17 Jun, 2014 @ 5:55pm

Initial post; lets call it v.1.5 (cause it was updated before steamworkshop)