RimWorld

RimWorld

Bones
Showing 1-9 of 9 entries
Update: 27 Apr, 2024 @ 8:44am

[Auto-generated text]: Update on 4/27/2024 11:44:16 AM.

Update: 18 Dec, 2023 @ 6:32am

[Auto-generated text]: Update on 12/18/2023 9:32:22 AM.

Update: 22 Jul, 2023 @ 7:36pm

[Auto-generated text]: Update on 7/22/2023 10:36:40 PM.

Update: 18 Nov, 2022 @ 2:30pm

[Auto-generated text]: Update on 11/18/2022 5:30:28 PM.

Update: 18 Nov, 2022 @ 2:28pm

[Auto-generated text]: Update on 11/18/2022 5:28:03 PM.

Update: 8 Feb, 2022 @ 4:24am

[Auto-generated text]: Update on 2/8/2022 7:24:02 AM.

Several updates since the initial release...
- All 5 fracture hediffs now have icons that appear in the health card window.
- Fracture hediffs are color coded from cyan - magenta based on overall part efficiency.
- Mechanoids can not have broken bones anymore. lol
- Individual finger and toe bones count as "digits" now so having one broken finger will no longer wipe out 50% of a pawns' manipulation.

Update: 6 Feb, 2022 @ 10:49pm

[Auto-generated text]: Update on 2/7/2022 1:49:29 AM.

Fixed and finalized the Hediff_Fracture code for color-coded hediff text in the HealthCardUtil.

Changed finger and toe bones to MovingLimbDigit and ManipulationLimbDigit.

Update: 22 Jan, 2022 @ 3:18pm

[Auto-generated text]: Update on 1/22/2022 6:18:44 PM.

~ Added 5 new health card icons for each type of bone fracture

:)

Update: 12 Jan, 2022 @ 7:27am

[Auto-generated text]: Initial upload.

Initial Upload, this mod is a meme. Don't expect much. :)