Stellaris
Sensible Late Game Techs
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Mis à jour le : 27 juil. 2023 à 14h25

Looks like I got some of the component sets mismatched for the Lightbringer in Opulent Armadas, which made some weapons accessible earlier than they should have been, or not at all. That should be fixed now!

Mis à jour le : 24 juil. 2023 à 18h14

Added a Disruptor variant to Opulent Armada. At some point I'll get kinetic weapons on it too - from the player's perspective it looks like adding only one gun, but behind the scenes it's something like thirty or forty data entries!

Mis à jour le : 31 mai 2023 à 20h35

The colossus computer now offers a bonus to engagement range, so it'll stay further away from enemy fire. Previously, with the bonus to speed, it flew directly towards enemies faster, and then would panic and try to backpedal away.

Mis à jour le : 31 mai 2023 à 10h35

Added the "Adjudicator Tribunal" civic, which provides a special "Adjudicator" job that increases stability by 10%. It's only available to authoritarian empires which have specific civics, and the main objective behind it was to make Oppressive Autocracy play nicer with a few more options or with just more oppressive behavior.

Mis à jour le : 30 mai 2023 à 7h19

Corrected an overlapping event number with Transcendent leader traits.

Mis à jour le : 29 mai 2023 à 5h42

"Cybernetic Dystopia" now has a penalty to leader upkeep, since the Cyborg trait offers much more significant benefits than it used to and their scientists passively produce research.

Mis à jour le : 25 mai 2023 à 17h07

All origins now initialize at the proper time in the game and have all their event scopes for that corrected!

Mis à jour le : 25 mai 2023 à 16h57

Whoops. Changing the on_action fixed one thing and broke a dozen others. Need to do a bit more testing and problem solving on this one.

Mis à jour le : 25 mai 2023 à 16h47

Countries are now initialized from "on_game_start_country" on_action instead of "empire_init_capital_planet". It should solve an issue where planets weren't propagating their districts and buildings in the right order, leading them to have a bunch of districts their planets might not be able to have, only to lose them all and have nothing.

Mis à jour le : 23 mai 2023 à 9h06

"Turf War" is working now. I also took the opportunity to add additional text to the war goal to explain that your opponent will lose their standing influence reserves and be humiliated.