Luck be a Landlord

Luck be a Landlord

Super Mario Mod Pack
Showing 1-7 of 7 entries
Update: 13 Jan, 2024 @ 7:58pm

Updated all symbols to work with custom user set colors.

Fixed Block Zone Essence, Bowser Minion Essence, Mushroom Kingdom Essence to apply perm bonuses on multiple essences.

Update: 14 Nov, 2022 @ 4:52pm

Fixed infinite w/ empty_block, question_block, toad and king_koopa

Question Block now does not transform into empty when adjacent to bowser. Bowser now destroys question block and gives +1 perm to itself.

Text removed from question block symbol.

Update: 5 Jul, 2022 @ 9:04am

NEW CONTENT:

New Symbols(6):
Yoshi: Destroys Bowser Minions, Give +1 perm for each destroyed. (Rare, gives 1)
Note Block: Adjacent blocks give +2 more, 5% to transform into Bouncing Note. (Uncommon, gives 2)
Bouncing Note: Adjacent Plumbers + Bowser Minions give 1.5x more, after 3 turns, transforms into Note Block. (No Rarity, gives 2)
Boo: Adjacent Luigi give -2. Adjacent Spirits/Boos give +3 more. (Uncommon, Gives 3)
Cheep Cheep: Adjacent poslikes give +3 more. (Uncommon, Gives 2)
Bullet Bill: Depending on which Column Number its in, gives payout 1-5. (Example Column 1 pays 1, Column 2 pays 2, etc etc) (Uncommon, Gives 0)

New Items(4) (2 Items/2 Essence):
Bowser's Minions: Minions give +3 more. (Uncommon)
Bowser's Minions Essence: Destroys itself once 3 Boswer Minions are destroyed. Minions give x2 more this game. (Essence)
Poltergust 3000: Removes Spirits and Boos/ghosts. Gives 10 per removed symbol. Luigi gives +2 more. (Uncommon)
Mushroom Kingdom (King Toadstool) Essence: Destroys itself once 3 Mushroom Residence are on the spin. Mushroom Residence give +2 more this game. (Essence)

FIXES:

Block Zone Essence can require 3 of ANY block now instead of 3 of the same to proc.
Fix Spawning items (Roulette Block, Pipe) to work with items/essences.

OTHER:
Art Updates: Fire Flower / King Toadstool / Goomba
Toad internals brought up to date for easier tinkering
Bowser/Shy Guy description updated to be more in line with other symbols.

Update: 19 Feb, 2022 @ 4:22am

Removed: Mario Capsule from published release.

Fixed: Shy Guy, should now buff Bowser.
Roulette Block now properly adds power ups 12% of the time as it was listed instead of the 10%.

Somewhat fixed: Fire flower: rain cloud essence if active should only activate once, API and exisiting symbols do not like each other.
Added: Hammer flower: gets the bonus from rain cloud essence, but does not activate it.

type: "mushroom" is now "super_mushroom"

Made symbols/items use values instead of hard values to futureproof for easier adjustments. (Applies to majority upcoming symbols/items as well).
Exception being block zone essence, that is held up together with duct tape and I do not want to try and fix that at the moment.

king_koopa (Bowser) will be getting perm bonus from adjacent minions in upcoming update to make the very rare status worth while and bowser_junior (Bowser Jr) will be a a discounted verison of Bowser as a rare raity when it is released.

Update: 19 Jan, 2022 @ 1:06pm

Fixxed Fire Flower Icon to properly show up now.

Was previously named "fire_flower", should now be "flower".

Update: 16 Jan, 2022 @ 10:27am

Added:
New Symbols (6):
Fire Flower (Gives 1, Common)
Replaces the "flower" symbol.

Hammer Flower (Gives 3, Rare)

Fire Brother (Gives 2)
(Can only be obtained if Fire Flower is adjacent to Koopa or from Pipe.)
Destroys plumbers above/below and to the sides (horizontal/vertical). Gives 12 for each plumber destroyed.

Hammer Brother (Gives 4)
(Can only be obtained if Hammer Flower is adjacent to Koopa or from Pipe.)
Destroys all diagonal plumbers. Gives 18 for each plumber destroyed.

Shy Guy (Gives 2, Uncommon)
Adjacent Bowser Minions and Bowser give +3.

Roulette Block (Gives 3, Rare)
12% chance to add a "powerup".

Existing Symbols/Items:

Pipe: (Gives 2--->3)(15% tile add ----> 10% tile add) (Can now spawn Fire/Hammer Bro) Changes made to bring it more in balance similar to bartender.
Mushroom: (Rare ----> Uncommon)(Gives 3---->2) Changes made because more then 1 powerup in the pool now.

Koopa: Replaces the Turtle Symbol, and takes all the effects that it has from the original symbol. Now when adjacent to Fire Flower and Hammer Flower, turns into Fire/Hammer Bro.

Mario/Luigi: Properly destroys "bowser_minion" groups instead of just Koopa/Goomba. Has added payouts for new powerups and enemies.

Mario Capsule: Added all new symbols. (This item is still used for dev purposes and those who wish to play around it in sandbox.)

Block Zone Essence: Added roulette block requirement.

Fixes:
Empty Block now properly transforms into Question Block when adjacent to Toad.
Fixed some text spacing.

Known Issues:
Hammer/Fire Bro will lag payout screens when destroying 1+ more plumbers. Sorry in advance.
Koopa when adjacent to different hammer/fire flowers will transform into the right-most+bottom-most flower. This is due to how the game calculates the "original" symbol untill the "end of spin" is resolved. No fix in sight.

Other Nonsense:
-Debaiting on adding an Item + Essence for Bowser Minions now that there is 5 of them, but only 3 of them are gotten from symbol choices, but all 5 spawn from pipes.
-finally got to use the unused goomba code to make fire/hammer bro. Originally wanted goomba/koopa to destroy plumbers from the side but deemed it unfun since it killed mushroom_residence syneregyies. In this update, I put player feedback to the test hahahaha.
-Left some art in the folder with symbols to tease. Prehaps we might see them in a future update if given some idea?
-Renamed Files for symbols/items added with each main update they were released in.

Update: 10 Jan, 2022 @ 9:57am

Base Release of the mod

13 symbols
Mario/LuigiGoomba/Koopa
Princess Peach/Bowser/Toad/Pipe
Mushroom/Empty Block
Brick Block/Question Block
Mario Capsule

3 Items
King Toadstool/Block Zone/Block Zone Essence