Crusader Kings III

Crusader Kings III

More Interactive Vassals
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Update: 8 Sep, 2024 @ 8:32am

Version 3.01
Garrison Size - The size of all garrisons can be reduced by 25%/50%/75%/100%, shortening the time it takes for an army to siege a holding.

War Participants (Off by Default) - War participants who join a war after it starts can call their own vassals to arms, though with much weaker obligation.

Opinion Modifiers can now stack, calling vassals into too many wars will greatly decrease their willingness to join you.

Peasant uprisings and similar levy-based rebellions will now scale based on the Levy Reduction setting.

Cleaned up a lot of the mod's code. Error and debug logs should now be a lot cleaner, and game performance should be smoother as a result!

Update: 4 Sep, 2024 @ 9:43am

Version 3.0
Levy Size - Levies from all sources can be reduced by 25%, 50%, 75%, or 100% to place more emphasis on the Men-at-Arms counter system and reduce overall army sizes.

Levy Reinforcement - The rate of levy replenishment can be reduced by 25%, 50%, 75%, or 100%, making losses from combat more impactful.

Bannermen (Off by Default) - All direct vassals are eligible to be called to arms, but with a much higher chance of declining based on several factors.

Indirect Vassals (Off by Default) - In a civil war, a vassal may call on their own vassals to support their commitments to the loyalist or rebel factions, who will accept or decline based on several factors.

Levy Contribution - The amount of levies that vassals provide to their liege is reduced by a multiplier of 25%/50%/75%/100%.

Updated the descriptions for the custom game rules in this mod.

Added a new game rule category to organize the custom game rules in this mod, making it easier to find and configure them in the settings menu.

Update: 2 Sep, 2024 @ 3:27pm

Update: 1 Sep, 2024 @ 5:59pm

Update: 31 Aug, 2024 @ 9:16am

Update: 30 Aug, 2024 @ 9:32pm

Update: 30 Aug, 2024 @ 9:41am

Update: 29 Aug, 2024 @ 2:11pm

Update: 29 Aug, 2024 @ 7:25am

Update: 20 Mar, 2024 @ 8:46pm