Crusader Kings III
More Interactive Vassals
Εμφάνιση 11-20 από 144 καταχωρίσεις
< 1  2  3  4 ... 15 >
Ενημέρωση: 17 Αυγ στις 12:27
από perl

Version 4.08
Added several new features and made improvements to existing ones.

The Commander Restrictions feature allows you to limit commander eligibility to courtiers, dynasty members, house members, family, or only the ruler themselves.

The Shattered World feature destroys all titles and makes each ruler only start with one holding.

The Tribal World feature switches all feudal or administrative rulers to the tribal government type.

Bannermen mode now applies a 75% levy reduction instead of 50%. The number of bannermen on each side will now be listed in the war participation UI as well.

Added a dukes option to the Knight Restrictions game rule.

Overhauled the war exhaustion system, penalties will now last longer for offensive wars.

Ενημέρωση: 5 Αυγ στις 14:11
από perl

Version 4.07
Added a new feature: Knight Restrictions. Vassals who are called to war can no longer serve as knights. Instead, they will focus on commanding their own armies.

There are also additional settings to add title rank requirements (like preventing king and duchy-tier vassals from serving).

Ενημέρωση: 27 Ιουλ στις 6:59
από perl

Version 4.06
Reworked Imperial Armies. Administrative realms will no longer call their vassals automatically. Instead, governors can be forced to join a war regardless of opinion by spending influence.

Added a herd size reduction game rule for nomadic realms.

Ενημέρωση: 22 Ιουλ στις 18:17
από perl

Version 4.05
Reworked the Crown Loyalist faction. Vassals will only create or join this faction when they have an honorable personality.

Ενημέρωση: 21 Ιουλ στις 21:59
από perl

Version 4.04
Reworked Civil Wars, Oathbreakers, Indirect Vassals, Bannermen, and Vassal Bannermen.

Improved AI army behavior, UI notifications, and fixed all reported issues.

Ενημέρωση: 17 Ιουλ στις 16:32
από perl

Version 4.03
Calling the banners now has a delay. Each vassal will take a variable amount of time before responding to your call to arms.

Ενημέρωση: 17 Ιουλ στις 15:38
από perl

Version 4.02
Various bug fixes and general mod clean-up for old code.

Removed some base game overrides for certain triggers and effects.

Several files have also been deleted, since the changes are no longer needed.

Ενημέρωση: 28 Απρ στις 6:26
από perl

Version 4.01
Added support for the Khans of the Steppe DLC.

Vassals who would lose or gain a title as a result of a war can now call their own banners to assist their liege.

Players who choose to remain neutral when called to arms will now become Oathbreakers if the bannermen feature is enabled.

Added a new game rule to allow Kingdom-tier vassals and Duchy-tier vassals to call their bannermen to war.

Changed the AI interval for the "Call the Banners" decision from 30 months to 12 months, so they do it more consistently.

Ενημέρωση: 23 Απρ στις 20:58
από perl

Version 4.0
The Bannermen feature has been completely reworked. When enabled, vassals provide 50% fewer levies but are obligated to join their liege when called to war, otherwise they are branded as oathbreakers, a punishable offense.

Added a new decision "Call the Banners" which can be used after a war begins. War participants can call their own banners as well under some circumstances (like a civil war).

Added a new notification "Vassal Breaks Oath" which is dispatched if a vassal refuses a call to arms and their liege has absolute crown authority or if the bannermen obligations feature is enabled.

Decisions to call vassals have been moved into the "Major Decisions" category.

Several adjustments were made to the AI to improve their war declaration logic.

Modified some elements in the vassal participation UI for clarity.

New options for "Levy Size" and "Garrison Size" were added to allow you to reduce levies even further.

Ενημέρωση: 23 Απρ στις 14:50
από perl

Version 3.19
Some small bug fixes in preparation for a new major update.