Space Engineers

Space Engineers

Flight Controller - Basic
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Actualización: 30 ENE 2022 a las 17:39

Actualización: 30 ENE 2022 a las 8:55

Formatting and cleanup in Visual Studio

Actualización: 30 ENE 2022 a las 7:15

Fix undamper status message and input calculation when stopped.

Actualización: 29 ENE 2022 a las 20:34

Finishing everything up here.

- Turn on dampeners altitude, hold, and undamp are all off and we are in gravity.
- Clean up configuration so it's easier to read.
- In undamp mode, fix some calculations and a NaN vector error preventing movement when stopped.
- Hold mode and altitude mode use center of mass.
- Increase thrust in altitude mode to prevent altitude loss when tilted.

Under the hood changes:

- GyroController uses world matrix instead of grid matrix, as TVC does with thrust.
- ByMatrix uses TransformNormal, and takes a second argument when converting from local to world.

I have a couple more features I want to add.

- "roller level" to keep the roll level, but allow pitch and turn.
- Max roll based on thrust for roller mode to prevent loss of altitude.

We'll see when that happens.

Actualización: 26 ENE 2022 a las 3:22

Actualización: 24 ENE 2022 a las 9:23

Actualización: 23 ENE 2022 a las 18:18

Basically everything is done now. Added the undamp mode.

Actualización: 23 ENE 2022 a las 17:43

Actualización: 23 ENE 2022 a las 17:27

Actualización: 22 ENE 2022 a las 11:01

Forwart (not a word!) to the latest version again as the bug is not a bug.