Arma 3
Fire Support Plus
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Update: 4 Nov @ 3:48am

- Removed some silly sounding incoming shell sounds

Update: 8 Sep @ 5:31am

| VERSION 2.9.7
- Updated with latest EMP systems version made by Wenza

Update: 24 Jul @ 1:50am

| VERSION Version Ver. 2.9.6
- Removed any Chemical Warfare part and moved it to Chemical Warfare PLUS (Public release soon!)
- Fixed an error that popped up when deploying the napalm bombs
- The area where the napalm bomb lands should now visible burn for 3 minutes.
- Fixed some minor issues with the EMP Systems

Update: 2 Jul @ 5:53am

| VERSION 2.9.5

ADDED:
Added some new incoming shell/rocket sounds for the modules

IMPROVED
Updated Freestyle's Nuclear Blast (Variable Nuke) and it's features to the latest version

Update: 28 Jan @ 4:25am

Reverted back to the most recent stable version.

Update: 27 Jan @ 7:06am

Ver. 2.9.4
FIXED: Freezes when spawning units while having the mod loaded
FIXED: Extreme cases where Chemical Warfare could crash Clients while on dedicated server

Note: We plan to overhaul Chemical Warfare in the future.

Update: 13 Jan @ 9:31am

- Made the 'Rods from God' more accurate
- Possible fix for Spawning AI making the game freeze for a second? (needs testing.)

Update: 5 Dec, 2023 @ 7:29am

Ver. 2.9.2
IMPROVED:
Actually Improved the code of `fn_getProtectionLevel` to also check for helmets, making it eassier to make custom protection gear against chemical threats.
Added compatibility for some of the vanilla gear to make CW more use-able.

FIXED:
122mm rocket artillery module for the single rocket and the barrage is fixed now

Update: 21 Nov, 2023 @ 9:27am

Ver. 2.9.1
FIXED:
- The function `fn_getProtectionLevel' had a bug that should now be fixed.

Update: 19 Nov, 2023 @ 4:18am

Ver. 2.9
IMPROVED:
Improved the code of `fn_getProtectionLevel` to also check for helmets, making it eassier to make custom protection gear against chemical threats.