Space Engineers

Space Engineers

Project Survive Nanobot BAR System
Showing 1-8 of 8 entries
Update: 25 Nov, 2024 @ 6:29pm

++ Updated
- Fixed Progression.
- Fixed Position in G-Menu. Now under the Project Survive Sub-Category.
This is will happen regardless of which other Project Survive Mods you run.

Update: 3 Oct, 2023 @ 2:33am

++Update
- Fixed an issue where the Block wouldn't power on. Everything should be working as normal now.

Update: 30 Sep, 2023 @ 4:03pm

++Update
- Halved SuperConductor requirement for Building.
- Small Grid 300 > 150
- Large Grid 800 > 400

Update: 29 Sep, 2023 @ 12:57am

++ Update
- Cleaned up the G-Menu Listings, Sifters are now in "PS Nanobot BAR" & "Ship Tools".

Update: 27 Sep, 2023 @ 8:58pm

++ Updated
- Renamed Category "PS Nanobot BAR"
- Moved Critical Component "SuperConductor" Higher in the Blocks Build State (No more easy placements).

Update: 23 Sep, 2023 @ 10:31pm

++ Updated thumb.jpg to fit the Project Survive Theme.

Update: 7 Jan, 2022 @ 11:27am

Version 0.0.2

I've updated how much each BAR System can do, they should technically be Welding and Grinding much faster then before.

Welding Materials at a Time 10 > 100

Grinding Materials at a Time 5 > 100

Update: 21 Dec, 2021 @ 5:41pm

Version 0.0.1

Ranges Altered.
Large Grid 600m + 200m Offset
Small Grid 200m + 67m Offest

Power Consumption
2kW > 399kW Grinding
2kW > 399kW Welding
1kW > 200kW Collecting

Building Cost

Large Grid

Steel Plate = 1200
Construction Comp = 800
Interior Plate = 250
Small Tube = 600
Large Tube = 100
Computer = 200
Motor = 400
Superconductor = 800
Construction Comp = 200

Small Grid

Steel Plate = 400
Construction Comp = 300
Interior Plate = 100
Small Tube = 200
Large Tube = 30
Computer = 80
Motor = 100
Superconductor = 300
Construction Comp = 50

Grinders will no longer work through Shields.
Grinders will now affect Faction Reputation.