Door Kickers 2

Door Kickers 2

Office Offensive
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Update: 1 Jan, 2022 @ 11:23am

-Added two more operators (level might be too easy now, not sure)
-Couple wall/door tweaks

Update: 29 Dec, 2021 @ 9:40am

-Fixed movement around foliage in the garden

Update: 29 Dec, 2021 @ 9:36am

-Moved chair that was blocking movement through a window frame

Update: 28 Dec, 2021 @ 8:22am

-Redesign of front entrance
-Added danger areas for CIA gameplay
-A ton of new sounds (vehicles and room tones)
-More spawn points
-Rebalanced walls/doors
-Reinforcements added
-Many other small adjustments

Update: 27 Dec, 2021 @ 6:02am

-All hostages that are executable are visible now to allow for a clearer plan of action
-Massive corridors have now been split into segments to allow for slightly easier to manage sightlines
-One more hostile added (check your corners!)
-Lamposts have been moved to the opposite side of the pavement (no more annoying movement blocking when stacking against the outer walls)
-Moved all default Assault spawns to the right side, one default DMR bottom left and one default DMR bottom right
-Added three optional spawns to the top right
-A few minor wall and window adjustments
-Some extra pathing and alternate spawns added to a few hostiles

Hopefully the map is a bit more fun and manageable now :)

Update: 19 Dec, 2021 @ 5:52pm

-Fixed another fllickering issue on the kerbs

Update: 19 Dec, 2021 @ 5:44pm

-Flickering at right side of road and top left should be fixed :)
(Many thanks to Kris for pointing this out!)

Update: 17 Dec, 2021 @ 4:39am

-Added more FOV blockers to foliage in garden

Update: 17 Dec, 2021 @ 4:32am

-Changed cantine window curtains to double

Update: 17 Dec, 2021 @ 3:28am

-Various sounds added